Phantom Blade Zero bosses might normally have “Soulslike elements,” but on harder difficulties, their AI borrows from fighting games: “He will analyze the situation”
In a recent interview with PC Gamer Magazine, game designer Liang discussed how the Huangxing boss changes when the game is played on the more challenging ‘Hellwalker’ difficulty. He explained that on the normal setting, Huangxing fights like many ‘Souls-like’ games – he has predictable attack patterns that players can learn with practice. It’s a familiar cycle of learning through repeated attempts, similar to the ‘die, die, die, learn, win’ approach common in those games.