Fellowship’s Endless Mode Explained

The early access version of *Fellowship* is launching soon, and Chief Rebel has designed this multiplayer online dungeon adventure (or ‘MODA’) with a fresh approach to how players progress. Instead of making players grind for hours before enjoying the best parts of the game, *Fellowship* aims to put the exciting dungeon experiences front and center. Game Rant spoke with designer Will Maiden and UX designer Ambjörn Olsson from the Chief Rebel team about this endgame focus and how the game is built for endless expansion and replayability.





