Fellowship’s Dev Team Talks Skipping the RPG Grind, Endless Scalability, and Worldbuilding

The role-playing game *Fellowship*, scheduled to launch in October 2025, has been slightly delayed by one week to allow the developers time for final improvements. Instead of creating a vast new world or radically changing the dungeon-crawling genre, *Fellowship* focuses on getting players directly to the enjoyable parts of the game. It aims to eliminate the repetitive tasks often found in online and dungeon-focused games. Game Rant recently spoke with members of the Chief Rebel team – game designers Will Maiden and Isabell Märs, and UX designer Ambjörn Olsson – about *Fellowship* and their vision for the game. This conversation has been shortened and clarified for easier reading.






