Beyond Reversibility: Rewriting Gravity with Quantum Circuits
![The study demonstrates that a non-invertible fusion gate operates not as a continuous transformation-such as movement along a Virasoro coadjoint orbit-but as a discrete shift between conformal families characterized by distinct conformal weights [latex]h_a, h_b, h_c[/latex], effectively manifesting in an AdS3/CFT correspondence as an instantaneous insertion of a defect [latex]D_b[/latex] that abruptly alters boundary stress-tensor data and delineates regions governed by differing highest-weight representations.](https://arxiv.org/html/2601.09534v1/images/fig_cartoon_defectshock_AdS3.png)
New research explores how non-invertible symmetries in quantum circuits connect to the geometry of gravity, potentially refining our understanding of the AdS/CFT correspondence.
![The study demonstrates that a non-invertible fusion gate operates not as a continuous transformation-such as movement along a Virasoro coadjoint orbit-but as a discrete shift between conformal families characterized by distinct conformal weights [latex]h_a, h_b, h_c[/latex], effectively manifesting in an AdS3/CFT correspondence as an instantaneous insertion of a defect [latex]D_b[/latex] that abruptly alters boundary stress-tensor data and delineates regions governed by differing highest-weight representations.](https://arxiv.org/html/2601.09534v1/images/fig_cartoon_defectshock_AdS3.png)
New research explores how non-invertible symmetries in quantum circuits connect to the geometry of gravity, potentially refining our understanding of the AdS/CFT correspondence.

On January 14, 2026, Ubisoft posted 18 songs from the Assassin’s Creed: Black Flag soundtrack to their YouTube channel. This quickly got fans excited and led to rumors that a remake of the 2013 game, currently known as Assassin’s Creed: Black Flag Resynced, might be announced soon.

These games offer a lot to do, from freely exploring large areas to engaging with many different gameplay features. You might find yourself exploring the world, battling enemies, growing a garden, or playing a variety of fun mini-games. They might seem simple at first, but players will quickly discover a surprising amount of depth and content.

The Straw Hat Pirates are known for their amazing feats and intense battles that have consistently impressed fans. This article will highlight the most powerful and memorable moments for each crew member, showcasing why they’re such incredible characters in the One Piece saga.

The presentation kicked off with game director Koshi Nakanishi playfully suggesting he hadn’t ruled out Leon’s appearance, before detailing the gameplay styles of the game’s two main characters, Leon and Grace. Grace’s sections will emphasize horror, reminiscent of Resident Evil 2 and 7, while Leon’s gameplay will be more action-packed, similar to his role in the original Resident Evil 4 from twenty years ago. The showcase then featured footage of Leon expertly fighting zombies – kicking, shooting, and slashing – and highlighted a new hatchet weapon he can use to deflect attacks.
Mr. Armstrong, ever the man of action (and the social media posting), has declared on X – a platform one continues to avoid – his utter dissatisfaction with the Senate Banking Committee’s draft. It appears the proposal, in his estimation, threatens the entire edifice of tokenization, decentralized finance (whatever that is), and even those curious entities known as stablecoins. And all this, naturally, while eroding the long-held, and frankly rather tiresome, notion of financial privacy. 🧐

Although the event was short, lasting around 13 minutes, it revealed exciting details about the game that have made the wait for its release feel much longer.

I’ve been checking out Everyday Devil, and it looks really interesting. I know narrative games aren’t for everyone – some people need a lot of complex gameplay, and that’s cool – but Dispatch in 2025 showed how amazing a story-focused game can be. This one seems different from other similar projects, though. It’s mixing things up! The trailer showed me a bunch of different styles – I’ll be exploring in first-person and top-down, having conversations, and even hatching something like a Tamagotchi. It definitely has a bit of Undertale in its DNA, especially with the top-down view and black text boxes. But the way they animate the dialogue is really cool and unique – the characters are a little shaky, which actually adds to the unsettling feeling the game is going for.

While many players liked the upper part of the skin, the lower half received criticism. Some described the leg coverings as overly restrictive, and humorous reactions and fan-made edits quickly spread online after the skin was shown. Interestingly, the overall design of the Abyss outfit turned out to be quite faithful to the original concept.

I should probably give you some background information before diving into today’s NYT Connections hints and clues.