After 75 Hours in Hades 2’s Early Access, I’m Prioritizing This Route in 1.0

I don’t typically enjoy roguelike games – I usually don’t like the idea of losing progress and starting over. But Supergiant Games has made the Early Access version of *Hades 2* in a way that makes even difficult moments feel good. Every time my character dies, I learn something new, and every battle feels carefully designed. Returning to the game’s hub world always makes me feel closer to the story and the character Melinoe. It’s been exciting to watch the game develop, and with the full version almost here, I’m already thinking about how I want to play it first.






