
In ARC Raiders, players quickly team up for solo challenges, but these alliances often fall apart due to suspicion or when someone sees a chance to get ahead. Despite the game lacking official factions or any story basis for them, player-created groups have emerged. Some players even intentionally enter raids unprepared to observe how others will react. A common issue is players preemptively attacking even harmless enemies, leading to calls for a mode where players can’t harm each other or a reward system to encourage cooperation. After a month since launch, ARC Raiders is increasingly resembling a large-scale social experiment, driven by the unpredictable actions of its player base.