“Mastery Isn’t Just About Character Mechanics”: Predecessor Devs Talk World Shift

Wrapping up its inaugural year on the web, ‘Predecessor’ is preparing a significant revamp in version 1.8, which will significantly alter both the game’s strategic layers and real-world settings. Dubbed World Shift, this new feature triggers a map transformation mid-game. This mechanic ensures that players must constantly adapt their strategies due to the unexpected terrain changes. The upcoming update also introduces Akeron, a new playable character who can scale walls vertically in the game’s freshly dynamic landscape. In an exclusive chat with Game Rant, Omeda Studios CEO Robbie Singh, Lead Designer Luke Betterton, and Senior Designer Alexandra Lerman delved into the key aspects of this revamp, insights from ‘Predecessor’s first year, and more (interview has been condensed for brevity and clarity).








