Elder Scrolls 4 Oblivion’s level scaling was a “mistake”, says designer, so why is it in the remaster?
In his conversation with Videogamer, Bruce Nesmith, the original creator of Oblivion, suggested that perhaps there’s a lesson in the game about not striving for progress. He implied that our achievements are insignificant when viewed from the perspective of creation, and that we are neither worthy nor capable of change. However, he later clarified that the level scaling in the game was a mistake. This brings up the question: why hasn’t this error been corrected in The Elder Scrolls IV: Oblivion Remastered?