Key Takeaways
- The Voodoo Doll forces ghost actions without a massive sanity penalty.
- The Music Box reveals ghost locations but risks a cursed hunt if used incorrectly.
- The Summoning Circle traps and reveals ghosts and is useful for secondary objectives.
As someone who’s spent countless hours huddled around my Ouija Board, I can confidently say that these Cursed Possessions in Phasmophobia are not for the faint of heart!
As a gaming enthusiast, I’ve found that the hauntingly awesome Cursed Possessions in Phasmophobia take my ghost-hunting adventures to another level! They provide me with crucial insights about spirits at lightning speed, allowing me to smash through main objectives and even optional tasks faster than ever before.
Not only can you unwittingly initiate the Cursed Hunts, but if you’re ill-prepared, your demise will be swift. To give yourself an edge in one of the top Supernatural Horror games currently available, here is a rundown of all the Cursed Items, ranked and accompanied by instructions on how to effectively employ them.
7 Voodoo Doll
A Prickly Problem Solver
Key Information | Details |
---|---|
Effect | Forces the ghost to perform an action with a 1/10 chance of immediately starting a Hunt. You lose 5% Sanity per use. |
Voice Activated? | No. |
The Voodoo Doll isn’t useless but requires some base knowledge to get the most out of it.
Every time you employ the Voodoo Doll, you insert a pin into it at a random spot, which makes the spirit respond. The probability of hitting the heart with the pin is approximately 1 in 10, and if that occurs, an instant pursuit ensues.
Ghost reactions can be pretty valuable, but you ideally need to know where the Ghost Room is to get any value from the Doll. Unfortunately, some tells, like D.O.T.S, cannot be forced, making some evidence a little confusing.
It’s great that the Sanity cost is minimal, but there are other Cursed Items that outshine it. By the way, the Voodoo Doll, while it might be appealing, lacks the interactivity found in many other playthings.
6 Music Box
My Taste In Music Isn’t That Bad!
Key Information | Details |
---|---|
Effect | If a Ghost is within 20 meters of a live Music Box, it will sing along, revealing its location. If a Ghost is within 5 meters, it will walk toward the box. You lose 2.5% Sanity per second while the box is in use. |
Voice Activated? | No. |
The Music Box is a decent Cursed Item, but it’s a little risky if you don’t know what you’re doing.
In an optimal situation, you’d want to play the Music Box, identify where the Ghost is coming from after hearing it, but be cautious: activating the box within a 5-meter radius will cause the Ghost to head straight towards you.
It’s amusing to note that playing the Music Box and then tossing it causes an Unusually Prolonged Cursed Hunt to start instantly.
Keeping this penalty in mind, it might be wise to have another player prepared with Incense sticks, ensuring that your music continues and avoids a journey to the afterlife.
Regardless of the potential hazards, the Music Box remains an excellent choice, and its minimal impact on Stamina becomes insignificant in smaller playfields.
5 Summoning Circle
Are You Sure You Want To Do This?
Key Information | Details |
---|---|
Effect | When every candle around the Summoning Circle is lit, Summons and Traps the Ghost for five seconds. A Cursed Hunt is triggered immediately after. |
Voice Activated? | No. |
The Summoning Circle serves as an extraordinary Cursed Artifact, ideal for capturing elusive secondary goals such as snapping a photo of the ghost. To ensnare the ghost, simply ignite the candles scattered around the circle using a firelighter.
Although the impending danger of a Cursed Chase may be worrisome, it’s worth noting that you can glean a wealth of knowledge from a confined spirit. For instance, Shades appear distinctly unlike any other entities.
You can also sprinkle salt around the circle. If there’s no footprint in the salt, you’re dealing with a Wraith.
Instead of relying on the Summoning Circle to find the Ghost Room, try experimenting with it once you’ve laid some groundwork first. A handy tip: You can halt the Cursed Hunt by positioning a Tier 3 Crucifix in close proximity, but remember, you won’t be able to acquire it until much further along.
4 Monkey Paw
No Wish Is Without Consequence
Key Information | Details |
---|---|
Effect | Make a wish either via voice command or controller prompt. There is a wide range of effects with varying penalties. |
Voice Activated? | Yes. Questions can also be asked with controller prompts. |
As an avid fan, I must say, the Monkey Paw is an extraordinary artifact, brimming with both immense promise and peril. Its power is such that it can miraculously bring back a fallen player – a feat few other possessions can claim. In many ways, this item shares similarities with the Spirit Box, as it too reacts to carefully posed questions, which we input using controller commands.
Additionally, you have the option to pronounce something phonetically, and it’s perfectly fine if you don’t physically possess a paw to perform this action. This feature is particularly fun for playing pranks on your friends!
The only issue with the Monkey Paw is that every request has a downside, and some are so debilitating that they stay with you until you leave the location. Even the resurrection request “I wish for life” has a 50% chance of killing the user.
Still, the Paw is fun and can come in clutch in the right situation.
3 Cursed Mirror
See What They See
Key Information | Details |
---|---|
Effect | Peer into the Cursed Mirror to see a sweeping view of the Ghost Room. Dramatically drains Sanity with at least 20% spent per use. |
Voice Activated? | No. |
The potent artifact known as the Cursed Mirror has an instantaneous ability to unveil the ethereal chamber, the Ghost Room. Upon gazing into its reflective surface, you’ll find yourself privy to a slow rotation view of the room, much like a camera panning. However, beware, for this revelation comes at a significant cost – a substantial drain on your sanity.
You lose 7.5% Sanity per second or 20% per use, whichever is higher. The Cursed Mirror is also effectively useless on large maps if you don’t know the layout.
Although dealing with Sanity drain is challenging, the Cursed Mirror provides valuable information instantly. A standout aspect of this mirror is that your companions can observe as you utilize it. If you’re having trouble deciphering a room, maybe they can help.
This item becomes especially enjoyable during live streaming, since it’s quite likely that someone in your audience will immediately recognize the location of the Ghost Room.
2 Ouija Board
It’s Just Like The Movies
Key Information | Details |
---|---|
Effect | Ask the Ghost a question, and it may respond. You must say “Goodbye” after use, or a Cursed Hunt will trigger. |
Voice Activated? | Yes. Limited questions can be asked via controller. |
In various spooky films, the Ouija Board serves as a prominent element, and it functions in a similar manner within the game Phasmophobia. Instead of asking the ghost, you can pose your questions to it either verbally or through control commands.
It’s important to mention that with a Ouija Board, you can pose numerous queries, but not every query is accessible during conversation. Each approved question depletes a certain amount of Sanity relative to its utility.
Here’s one way to rephrase that sentence: Instead of asking “Where is the Ghost in exchange for 50% Sanity?”, you might say “Will you tell me where the Ghost is, if I give up half my sanity?” As an alternative, instead of saying “Are you close?”, you could ask “Are you nearby?”, but this would result in a smaller loss of only 20% Sanity.
As a fellow enthusiast, let me share this rule we abide by when playing with the board. No matter how each player chooses to engage, at game’s end, it’s essential that we bid farewell to one another. Failing to do so triggers an ominous Cursed Hunt!
1 Tarot Cards
How’s Your Poker Face?
Key Information | Details |
---|---|
Effect | Draw a tarot card, and an effect will occur based on what you pull. |
Voice Activated? | No. |
The Tarot Cards rank first due to their perfect fit as my ideal Cursed Item. They offer an appealing risk-to-reward balance, and above all else, they bring tremendous enjoyment!
Tarot Cards have a multitude of uses, ranging from catching spirits like ghosts to rejuvenating mental stability. Boosting ghostly occurrences can be achieved using The Tower, while The High Priestess serves to resuscitate the players.
It’s not all sunshine and rainbows. If you draw The Hanged Man, you instantly die, but unlike the Monkey Paw, which has a 50% death rate, it’s only 1% with the Tarot Cards.
The strong impacts are counteracted by an element of randomness, as the outcome is unpredictable and beyond your control to influence.
Cursed Possessions are meant to be optional ways to spice up your hunts, and I think the Tarot Cards fit that bill better than any other.
As a gamer, I find that Phasmophobia can be truly nerve-wracking, but it’s surprisingly approachable if you play with the right crew. Diving into the game and familiarizing yourself with its essential tools is an excellent starting point to get the hang of things.
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2024-11-15 15:39