Summary
- Some Pokemon TCG Pocket players want automated inevitable moves that slow down PvP combat.
- Players see the pros and cons of removing pseudo-actions in battles.
Some players of the Pokemon Trading Card Game (Pocket) have proposed that the game should automate repetitive actions during battles for a smoother PvP experience. Since its debut, the battle mechanics in Pokemon TCG Pocket have remained largely unchanged, featuring key aspects like coin tosses, Energy allocation, and Pokemon health checks. These suggestions aim to modernize these elements as some argue they are causing delays in fast-paced battles.
In games, what some players call “inevitable actions” are actually limited choices, where it seems like there’s a variety of options, but in truth, only one option is available. For example, if a player has only two cards in play and their opponent uses the TCG Pocket Sabrina ability, they must choose which card to replace their Active Pokemon with. While this choice may appear significant, players can only replace their Active Pokemon with the other card on the Bench, and no other action is possible. This situation might seem like a real decision, but in reality, it’s not. Some players argue that the time spent on these decisions is unnecessary due to the lack of true choice involved.
Reddit user Conscious_Aspect1369 posted on the subreddit for TCG Pocket, proposing that developers eliminate pseudo-actions from battles. They proposed ideas such as Manaphy automatically assigning Energy when there are only two Bench options left, or Cyrus moving the opponent’s single damaged card to the Active Spot without requiring user input. In the same Reddit discussion, other players also suggested automating or eliminating some of the game’s coin flip animations, using TCG Pocket’s Misty as an example. They argued that if the first coin toss results in tails, the game should discard her immediately and skip the animation entirely to improve gameplay efficiency.
TCG Pocket Fans Want ‘Hobson’s Choices’ Removed
As a passionate fan of TCG Pocket, I’ve noticed a debate brewing among players regarding the potential changes in gameplay. Conscious_Aspect1369 is one player advocating for certain actions to be phased out, citing reasons such as confusion for new players, disorientation due to inconsistent animations, and complications with adjusting combat mechanics when a card triggers an inevitable action. However, another Redditor, Polendri, has presented compelling counterarguments against this proposal. He believes that excluding pseudo-actions could cause more problems than it solves.
According to past modifications in the Pokemon TCG Pocket version, it appears that significant alterations to the battle system might be unlikely. As a simplified adaptation of the real-world Pokemon Trading Card Game, it offers straightforward gameplay. Yet, keep in mind that the game is still in its early phases, so there’s a chance we may see crucial changes to its fundamental aspects as development progresses.
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2025-04-07 12:44