Well, I’ve been around the gaming block a few times, and let me tell you, Satisfactory has truly outdone itself with this 1.0 release! The game was already a gem, but now it’s shining brighter than a polished Fusion Reactor in Alien Planet 3b. I remember when it was just a humble early-access title, barely scraping past 34,000 concurrent players. Now, it’s rubbing shoulders with gaming titans like Rust and Deadlock!
2019 saw Coffee Stain Studios launching Satisfactory as an early access title. It garnered positive reviews due to its distinct nature. However, it has since experienced a significant leap in popularity. On September 10th, Satisfactory officially became a fully released game, and shortly afterwards, the number of players soared dramatically.
Just a couple of hours after the initial release of Satisfactory version 1.0, over 100,000 players were simultaneously playing the game on Steam. This placed it in the same league as popular titles such as Rust and Deadlock, and even surpassed games like Apex Legends and Baldur’s Gate 3 in terms of concurrent players.
More Than Satisfactory
In Satisfactory, players are given a distinct concept: they’re tasked with traversing various open-world landscapes, gathering resources, and utilizing them in a building context. Their objective is to mine, process materials, and construct fully automated factory networks. Throughout their journey, they must also oversee power systems and defend against alien assaults.
Prior to its 1.0 launch, Satisfactory saw a peak of approximately 34,000 simultaneous players, reflecting the game’s success following its complete release.
For the 1.0 release, Satisfactory underwent a significant overhaul with numerous modifications. Ranging from basic quality-of-life tweaks to aligning the entire game with the latest Unreal Engine version, the list of changes for Satisfactory’s 1.0 update is quite extensive and substantial.
On Twitch, the number of people simultaneously watching a game is nearing a record high. It previously hit an all-time peak in January 2024 with 70,861 viewers, but as we speak, it’s roughly hovering at about 66,000 viewers.
It’s not uncommon for games to achieve significant success once they pass the 1.0 release threshold. For instance, 7 Days to Die and Sons of the Forest have recently moved on from their early access phase, transitioning into being officially recognized as fully-fledged games.
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2024-09-11 18:18