Alright, folks, listen up! I’ve been through my fair share of horrors, but let me tell you, this chapter in “The Casting of Frank Stone” is a real rollercoaster ride. First off, ya gotta find Jaime impaled on the wall and save him from Frank’s clutches. Next, you’ll stumble upon Chris hiding somewhere, so don’t forget to tell her to stay put while you keep moving forward.
In their newest release titled “The Casting of Frank Stone“, Supermassive Games once again offers gamers the immersive, narrative-driven gameplay that initially catapulted them to fame. Similar to previous titles such as “Until Dawn” and the “The Dark Pictures Anthology“, your decisions throughout the game significantly impact the storyline, determining not only the fate of the characters but also who survives or meets an untimely end.
In every case, the trophy is given to dedicated gamers who manage to keep all essential characters alive until the end of ‘The Casting of Frank Stone’. The Cutting Room Floor feature aids in this endeavor, making it less challenging. This guide leads players on the optimal path, ensuring that all vital characters make it through their challenges, earning you the Entity Displeased trophy as you progress.
The Casting of Frank Stone: Save Everyone in Chapter 1
Stop Frank Stone
Beyond the sewer part, inside the Furnace Chamber of the mill, is where you’ll face your initial life-or-death decision in The Casting of Frank Stone. No matter if you pick the ladder or the ramp, get through all the Quick Time Events during Sam’s showdown with the main villain to rescue the child he’s about to throw into the fire.
The Casting of Frank Stone: Save Everyone in Chapter 2
Refuse Augustine’s Drink
Upon reaching Gerant Manor, you’ll encounter Stan and Augustine in the drawing-room. Kindly decline the drink that Augustine extends as a precautionary measure to keep Madi safe from potential peril later on.
The Casting of Frank Stone: Save Everyone in Chapter 3
There are no significant decisions required to save everyone in Chapter 3, though it helps to visit the Drug Store first and pick up the Firecrackers if you managed to get $20 from Bonnie.
The Casting of Frank Stone: Save Everyone in Chapter 4
There are no significant decisions required to save everyone in Chapter 4.
The Casting of Frank Stone: Save Everyone in Chapter 5
Flee from the Spirit as Jaime
In Chapter 5 of “The Casting of Frank Stone”, you’ll face your first life-threatening situation. After exploring Frank Stone’s hideout, Jamie gets into an argument with Chris, and the spirit of Frank Stone appears before them. If you don’t have the Firecrackers from the Drug Store, you should quickly run away to save Jamie’s life as Chris is pulled into a portal. However, if you do possess the Firecrackers, you can challenge the spirit, using them to create a diversion and escape without causing harm to your relationship with Chris.
The Casting of Frank Stone: Save Everyone in Chapter 6
There are no significant decisions required to save everyone in Chapter 6.
The Casting of Frank Stone: Save Everyone in Chapter 7
Escape the Wagon Shed
Cornered in the Wagon Shed by Frank Stone, you need to employ the camera to drive him away and claim the Camera Shy trophy. As you explore the region, fix a broken generator nearby to activate a scissor lift for your escape, while simultaneously keeping an eye out for the Killer with the camera whenever he appears.
The Casting of Frank Stone: Save Everyone in Chapter 8
Vent the energy from the horologium
In Chapter 8, as I solve the horologium lever puzzle, the machine starts to surge with an alarming amount of energy. I need to sprint towards the lever smack-dab in the middle of the room and yank it before the beloved character, Frank Stone from Casting of Frank Stone, accelerates his aging process to the point of death.
The Casting of Frank Stone: Save Everyone in Chapter 9
In Chapter 9, there’s no need for any crucial choices to be made, as long as Linda has managed to evade Frank Stone by Chapter 7.
The Casting of Frank Stone: Save Everyone in Chapter 10
Return Chris to 1980
2024 might not be a picnic, but I’ve got my fingers crossed for success when I leap back to 1980. It won’t be easy, but I’ll need to conquer those quick-time events and fix that horologium to stay hopeful about the future.
The Casting of Frank Stone: Save Everyone in Chapter 11
In Chapter 9, there’s no need for any crucial choices to be made, as long as Chris manages to get back to 1980 in Chapter 10. Everyone will be safe under this condition.
The Casting of Frank Stone: Save Everyone in Chapter 12
Give the Pendant to Stan
Back in my cozy bedroom, there’s a trinket sitting on my nightstand – a Pendant. If things have gone according to plan, ol’ Stan will be hanging around too. When the chance comes up, I can decide to hand over this pendant to him.
The Casting of Frank Stone: Save Everyone in Chapter 13
Be a sure shot with the Super 8
In the style of most climactic chapters in Supermassive’s Dark Picture series, Chapter 13 can turn into a gruesome scene if you’re not cautious. Just as you safeguarded your companions with the Super 8 Camera during Chapter 7, do so again here. Regardless of Bonnie’s fate at the end of this sequence, she will be captured, which doesn’t impact the trophy’s acquisition.
Save Jaime and Chris
In Chapter 13, you’ll join Sam again in 1980 and descend into the sewers below the mill. Whenever Frank’s spirit shows up, use your camera to ward him off. Make sure to maintain him within the frame, keep winding the reel, and reload the camera after each encounter to prevent running out of tape during a fight; don’t fret about ammo, as you can’t deplete film.
Traverse the sewer system, and pass through the gap on the right side to stumble upon Jaime, pinned to the wall. Engage in combat with Frank using the camera and free him from the spikes to rescue him. In the same tunnel, you can discover The Spirit Rellik.
Delve a bit deeper into the sewer system, then make a turn to your left and navigate through a narrow opening to locate Chris alone in a separate chamber. Urge her to conceal herself and continue your journey.
Defeat Frank Stone
Tracking down Linda after a trail of blood, Frank is preparing to make another assault. He intends to weaken him first using the Super 8 before delivering the final blow and ending it permanently by striking every camera trigger.
The Casting of Frank Stone: Save Everyone in Chapter 14
Let Stan die
Regardless of whether you decide to face off with Stan or Augustine, it won’t make a difference because if you don’t successfully complete the button mash sequence when Stan is grabbed, he will die when Frank appears from the projector screen. His demise won’t affect your ability to earn the Entity Displeased trophy. In this scenario, simply step aside and watch as Stan gets absorbed by the movie monster.
Repair the generator quickly
Linda and Madi will locate an exit in the manor and stumble upon a generator. Fix the components as swiftly as possible, ensuring minimal errors on Skill Checks, to secure the Tinkerer award and stay alive.
Save Madi
In the corridor, Frank is going to break down the wall and trap Madi. Rather than running towards the elevator, Linda needs to aid Madi and divert the Attacker’s attention.
Reject Augustine’s Offer
In the elevator, Madi is going to step in and ride it up to the clock room. Once there, it’s crucial that you refuse Augustine’s proposal of alleviating your discomfort, and then quickly escape the structure for Madi’s safety.
Escape the Killer
In a nerve-wracking situation where you’re being pursued by Frank Stone through the Manor, it’s crucial to react swiftly to every challenge and button prompt, ensuring your successful evasion. Eventually, you’ll come across Stan who will divert the monster’s attention. Follow his lead and flee with him for a chance to escape safely. Similarly, Stan needs to excel in quick, consecutive Skill Checks to stay alive.
In the game “The Casting of Frank Stone”, if you managed to keep all characters alive throughout the storyline, then you would have earned the trophy called “Entity Displeased“. At the end of the game, Augustine will be taken by the Entity and you’ll find yourself at a campfire with some familiar Survivors. Once the credits finish rolling, the achievement should automatically unlock.
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2024-09-08 06:04