The Pros and Cons of Gears of War: E-Day Being a Linear Game

The Pros and Cons of Gears of War: E-Day Being a Linear Game

Key Takeaways

  • Gears of War: E-Day will prioritize a linear storytelling experience.
  • Returning to a linear format could enhance the classic Gears experience.
  • A linear approach may limit player agency but allow for a more focused narrative.

As a seasoned gamer with over two decades of gaming under my belt, I can attest to the transformative power of linear storytelling in video games, particularly in the Gears of War series. Having played through every installment since the first one back in 2006, I’ve grown attached to the gritty, linear narrative that defined the early games. So, when I heard about Gears of War: E-Day returning to its roots, I was nothing short of elated.


The upcoming game titled “Gears of War: E-Day” takes fans by surprise because instead of a continuation from “Gears 5”, it is a prequel. Notably, it’s the most significant prequel in the “Gears of War” series as it focuses on Emergence Day – the day that marked the beginning of the Locust Horde invasion on Sera. This game seems to emphasize storytelling more than other aspects, as suggested by its premise and confirmed in an interview with The Coalition developers earlier this year.

In an interview with GamesRadar+, the creative director Matt Searcy revealed that the upcoming title, “Gears of War: E-Day,” is set to focus on the series’ original linear structure. This shift marks a significant change from the more recent “Gears of War” installments, such as “Gears 5,” which feature expansive open hub areas in certain stages, like the snowy Vasgar region and the Kadar Valley’s red-sand deserts. While moving back to a linear style might strip away some aspects that newer games like “Gears 5” provided in their environments, it could still prove beneficial for “Gears of War: E-Day.

The Good and Bad of Gears of War: E-Day Being More Linear

The Good: Gears of War: E-Day Being Linear Should Recreate the Classic Gears Experience

Primarily, by returning to its linear roots, Gears of War: E-Day aims to recapture the classic Gears gameplay experience that The Coalition is trying to achieve with this new installment. Since Gears of War: E-Day has already reintroduced the darker themes and horror aspects seen in the earlier Gears games, a more linear approach would further emphasize those nostalgic elements. However, in an interview with GamesRadar+, Searcy mentioned, “It will feel new while still being authentically Gears,” indicating that there will still be some novelty to it.

The Bad: Gears of War: E-Day Being Linear May Limit Player Agency

One way to rephrase the given text in a natural and easy-to-read manner could be: The main disadvantage of Gears of War: E-Day being more linear is that it might restrict player freedom, as seen in games like Gears 5. In these installments, players had the liberty to decide how they spent their time between significant objectives, often exploring open areas at their leisure to find side missions, secret items, and upgrades for Jack. In contrast, Gears of War: E-Day seems to imply that most of this player freedom would be diminished, making players more like passive observers instead of the main agents driving the game’s progression.

The Good: Gears of War: E-Day Being Linear Should Allow for a More Focused Narrative

One advantage of Gears of War: E-Day adopting a more linear structure is that it potentially enables a more concentrated narrative. Unlike an open-ended gameplay style, a linear format can facilitate a rich and emotionally stirring storytelling experience. Players will likely have a better opportunity to track major characters such as Marcus and Dom, and live through Emergence Day with a heightened sense of rhythm, suspense, and drama. In the long run, this linear approach might enhance the cinematic aspect of Gears of War: E-Day, especially since it is set on one of the most significant days in the history of Gears of War. This could greatly contribute to its impact and resonance.

The Bad: Gears of War: E-Day Being Linear May Reduce the Scale of the Invasion

In the end, the linear structure of “Gears of War: E-Day” might diminish the magnitude of the Locust Horde’s Emergence Day invasion. While this could vary depending on how confined the gameplay is, a more structured path may nonetheless make Emergence Day appear smaller or less impactful. As Emergence Day represents a worldwide disaster, the linear style of “Gears of War: E-Day” might struggle to accurately portray the full severity of the catastrophe.

There are clearly pros and cons to the fact that Gears of War: E-Day is becoming more linear, with its strengths primarily enhancing the storyline while potentially reducing player freedom and lessening the scope of the conflict. However, Searcy has hinted that Gears of War: E-Day will not be as linear as its earliest versions, but neither will it be as open as its most recent incarnations. Taking this into account, it seems likely that Gears of War: E-Day will strive for a balance between the traditional gameplay it once offered and the more expansive gameplay style it has developed in recent times.

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2024-11-26 18:44