The Ultimate Ranking of the Weakest Pokémon Across All Generations!

Summary

  • Caterpie is the weakest Gen I Pokemon, outclassed by Weedle.
  • Sunkern is the weakest Gen II species, lacking stats and move pool viability.
  • Azurill is the weakest Gen III Pokemon, despite limited supportive moves.

In every new set of Pokemon Games, numerous creature species are available for players to assemble their teams. Yet, certain beings possess such weak powers that they become virtually ineffective in any confrontation.

This list ranks the least powerful Pokémon from each generation, based on factors like their statistical distributions, move sets, special abilities, and suggested strategies for utilizing them effectively in battles.

1. Caterpie (Generation I)

The Weakest Of Them All

  • HP: 45
  • Attack: 30
  • Defense: 35
  • Sp. Atk: 20
  • Sp. Def: 20
  • Speed: 45

It’s time to settle the long-standing argument about Gen I Pokémon: Who is weaker between Weedle and Caterpie? The truth may not please Caterpie’s fans, as it undeniably ranks as the weakest Pokémon of its generation. In a fight between these two, if they’re equally leveled, Weedle will always come out on top due to its Poison Needle attack.

This Pokemon, with incredibly weak statistics, an ineffective skill set, and transferred to subsequent game generations with unproductive abilities that offer no battle advantage (such as “Run Away”), appears to lack any significant merit, save perhaps for being the initial stage of the Butterfree evolution chain.

2. Sunkern (Generation II)

Squishiest Of Its Generation And Second Weakest Pokemon

  • HP: 30
  • Attack: 30
  • Defense: 30
  • Sp. Atk: 30
  • Sp. Def: 30
  • Speed: 30

In Johto National Park on a sunny day, you’re almost certain to meet one of the least formidable Pokémon from Generation 2: Sunkern. With minimal statistics and an attack repertoire that mainly includes Absorb as its primary move against Water types, Sunkern is recognized as the weakest grass-type Pokémon within its generation. In fact, evolving it into Sunflora doesn’t significantly enhance its combat potential to the point where it could be considered a strong Pokémon.

In subsequent video game generations, it gained the Chlorophyll skill, speeding up its development and that of its evolutions slightly. However, this was still not sufficient for effective use in battles.

3. Azurill (Generation III)

Its Base Stats Were A Complete Mess, Luckily, It Got Better Later

  • HP: 50
  • Attack: 20
  • Defense: 40
  • Sp. Atk: 20
  • Sp. Def: 40
  • Speed: 20

Azurill was quite statistically disorganized when it first appeared in the Gen III games as one of the well-known ‘baby Pokemon.’ It gained popularity following the surge of Togepi and others in Gen II games, and later on, it obtained the Fairy type in subsequent generations. However, even with this new type, it remained a strong choice. The Normal-Fairy typing could appeal to certain strategies, but it’s not particularly appealing for a Pokemon that has an unusual distribution of 190 total stat points.

This Pokémon had one saving grace: it could access the moves Captivate, Copycat, Charm, and Knock Off. When used strategically as support, these moves can counter certain competitive tactics. However, it’s a highly specialized Pokémon with limited applications, making it one of the weaker species in the Generation III family.

Its standout feature was its ability to use Captivate, Copycat, Charm, and Knock Off moves, which could help counter certain competitive strategies when used as support moves. Despite this, it’s a rather niche Pokémon with limited uses, and is generally considered one of the weaker species within Generation III.

4. Scatterbug (Generation VI)

In Each Generation, There’s A Squishy Bug-Type

  • HP: 38
  • Attack: 35
  • Defense: 40
  • Sp. Atk: 27
  • Sp. Def: 25
  • Speed: 35

Compared to Caterpie, Scatterbug could have higher initial Defense and Attack statistics. However, it’s important to note that Scatterbug remains quite fragile compared to other Pokémon within its own generation, offering limited resistance in battles.

Due to its main attack being Bug Bite, this creature can easily outmatch other single Bug-type Pokémon from previous generations (such as Caterpie and Wurmple given the right moment), but if the fight lasts too long, it will find itself at a significant disadvantage. Ultimately, trainers aren’t using Scatterbug for competitive battles; instead, they aim to collect it for completing their Vivillon collections.

5. Kricketot (Generation IV)

Near Zero Potential For Combat (And Its Evolution Isn’t Any Better)

  • HP: 37
  • Attack: 25
  • Defense: 41
  • Sp. Atk: 25
  • Sp. Def: 41
  • Speed: 25

Kricketot from Gen IV is generally considered one of the weakest Pokemon, a title it has held since its debut in Pokemon Diamond and Pearl. Despite appearing in subsequent games such as Legends: Arceus and Scarlet & Violet, it hasn’t shown any significant improvement in its capabilities.

In a crunch, trainers struggling against a solitary Grass-type Pokémon might find Bug Bite beneficial at the outset. However, upon evolution into Kricketune and with Swarm or Technician as its primary ability, it exhibits minimal offensive power, even when using STAB moves (Same Type Attack Bonus).

6. Lechonk (Generation IX)

In Other Gens, It Would Have Been A Strong HM Toolbox

  • HP: 54
  • Attack: 45
  • Defense: 40
  • Sp. Atk: 35
  • Sp. Def: 45
  • Speed: 35

In simpler terms, Lechonk is the initial Normal-type Pokémon encountered in Gen IX, and some players might find it similar to a less expensive Bidoof due to its extensive array of Coverage moves, much like a well-equipped normal-type Pokémon toolkit.

However, its stat distribution is rather weak, meaning that even under ideal circumstances, it will struggle to compete with numerous powerful Pokémon found in Paldea. Nevertheless, its evolution, Oinkologne, boasts some bulk, which makes it a viable choice for Doubles format, but mainly for Play-vs-Environment (PvE) battles.

7. Wishiwashi (Generation VII)

Its Singular Form Is Tremendously Weak

  • HP: 45
  • Attack: 20
  • Defense: 20
  • Sp. Atk: 25
  • Sp. Def: 25
  • Speed: 40

defeat.

Despite enhancing its Attack, Defense, Special Attack, and Special Defense, the Wishiwashi school form suffers a 10-point decrease in speed. To trigger its Schooling ability, it must be at or below one-quarter of its total HP, a condition that can result in an instant knockout if the opposing Pokemon hasn’t already dealt a powerful STAB blow to Wishiwashi’s regular form. Critics might label this Pokémon as ineffective overall.

8. Blipbug (Generation VIII)

Its Limited Movepool And Poor Base Stats Make It The Worst Of Its Gen

  • HP: 25
  • Attack: 20
  • Defense: 20
  • Sp. Atk: 25
  • Sp. Def: 45
  • Speed: 45

In simpler terms, Blipbug from Gen VIII has incredibly weak stats, which puts it at the bottom of the heap. Its move set is practically worthless as it struggles to inflict STAB (Same Type Attack Bonus) damage. Unfortunately, its evolution line had potential but in reality, doesn’t offer much benefit.

This Pokémon has significant drawbacks – it’s not durable, it lacks speed and forceful STAB moves, making it virtually unusable. However, its unique Telepathy ability, which its evolutions acquire, makes it somewhat useful in PvE Double battles.

9. Patrat (Generation V)

Though It Has Better Stats Than Most, It Is Still A Bad Pokemon

  • HP: 45
  • Attack: 55
  • Defense: 39
  • Sp. Atk: 35
  • Sp. Def: 39
  • Speed: 42

In the games Pokemon Black & White, Ratatta stands out as an exceptional Normal-type Pokemon. However, this can become quite irritating for players during Route 2, due to its frequent appearances. With a spawn rate exceeding 40%, it’s one of the most common Normal Pokemon, even surpassing Rattata (38% Spawn Rate) and Sentret (39 % Spawn Rate). Beginner trainers might find it challenging not to catch Ratatta during their initial playthrough.

Despite being somewhat subpar, Patrat possesses some qualities that make it worth considering. For instance, it learns Bite at level 6 and Detect at level 11, which makes it a decent stand-in or useful addition to a team until trainers can acquire better options for their squad.

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2025-04-06 09:35