On the Stop Killing Games platform, a novel approach has been introduced for monitoring the escalating tally of signatures collected on the petition since its launch. This move comes in the wake of the recent announcement that the petition reached an impressive milestone of 820,000 signatures, with the number steadily growing even larger since then. The initiative was ignited by Ross Scott, a popular YouTuber, who was motivated to start the Stop Killing Games movement after observing the trend of games being removed from circulation like Ubisoft’s The Crew, raising concerns about titles becoming inaccessible or unplayable.
Over time, this initiative transformed into a petition aiming for one million signatures, and by July 3, Stop Killing Games successfully met and even exceeded that number. Although they had until July 31 to accomplish this feat, favorable coverage from numerous news sources helped them reach and surpass the initial objective. Besides collecting signatures, the Stop Killing Games campaign has also instigated individual petitions in various nations and complaints have been lodged with consumer authorities in Germany, France, and Australia. Whether through such actions or simply by signing, it’s evident that global gamers are eager for a change.
On the official Stop Killing Games site, there’s a tool keeping tabs on the petition’s advancement. Although our target number of signatures has been met, we’re aiming to gather an extra 400,000 signatures as a buffer against potential invalid ones. Way back in 2023, the Video Game History Foundation conducted research revealing that about 87% of games launched before 2010 are hard to find using contemporary tech, suggesting this has been a persistent issue for years.
Stop Killing Games Petition Tracker Released on Official Website
The triumph of this petition underscores a potent statement amidst current news highlighting the gravity of video game shutdowns, such as gaming giant EA discontinuing servers for 61 games over just two years. However, it’s essential to note that this figure merely scratches the surface of the challenge faced in playing older games today, as numerous titles have vanished from digital marketplaces like Steam, PlayStation Network, and Xbox Live since the 1990s. The primary point here is consumers paying for games that may not always be playable due to copyright issues and other legal complications.
It’s fortunate that in a gaming world where players appear increasingly discontent with shrinking game collections, the GOG Game Preservation Program persists in its efforts to safeguard as many old-school titles as possible. This initiative houses more than 100 timeless classics free from DRM, guaranteeing that users can consistently download and enjoy games they’ve previously bought.
Individuals residing within the European Union who haven’t signed the “Stop Killing Games” petition have until July 31st to do so. Each fresh and individual signature brings us closer to presenting this petition to the European Parliament. Since the EU has historically supported consumer rights, there’s a high probability that this petition could influence legislation in Europe. If game publishers and developers are compelled to make these changes for the entire European market, it could inspire similar actions in other markets as well.
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2025-07-05 22:05