Why Gears of War: E-Day Needs a Dual Protagonist Like AC Shadows!

Summary

  • Gears of War: E-Day should allow players to switch between Marcus and Dom, deviating from past games.
  • The game could provide unique playstyles for Marcus and Dom, similar to AC Shadows’ Yasuke and Naoe.
  • Having control of both Marcus and Dom in E-Day would maintain series tradition while adding variety.

The long-awaited game titled “Gears of War: E-Day” is finally here, marking the end of a series-long wait. As the first game that lets players witness the pivotal moment in the history of Gears of War, Emergence Day, “Gears of War: E-Day” promises to be more than just an action-packed emotional journey; it’s a tribute to series veterans and a welcoming point for newcomers. Players will step into the roles of cherished characters Marcus Fenix and Dominic Santiago, battling against the Locust Horde as they rise from beneath Sera’s surface in what is anticipated to be a bleak and intense storyline.

There’s not much information available yet about the gameplay of Gears of War: E-Day, whether it will build upon the series or harken back to its roots. However, one aspect that could use an update is gameplay mechanics, given that both Marcus and Dom are expected to play significant roles in this story. As it stands, it seems players will only control Marcus during the game’s narrative, similar to the original trilogy. Yet, considering the release of Assassin’s Creed Shadows that broke a tradition in the Assassin’s Creed series, Gears of War: E-Day might consider doing the same by deviating from a longstanding Gears of War tradition regarding playable characters.

Gears of War: E-Day Should Follow in AC Shadows’ Footsteps

Past Gears Games Have Kept Players Locked in to Playing One Character

Historically, the “Gears of War” series has depicted teams of characters battling hordes of Locusts, but players have been limited to playing as a single character. In the initial trilogy, this primary character was Marcus Fenix, while later games like “Gears of War: Judgment”, “Gears of War 4”, and “Gears 5” allowed players to control other characters. Although each game has focused on one main character’s actions, it has been effective so far. However, “Gears of War: E-Day” could innovate by adopting the style seen in “Assassin’s Creed Shadows”, considering its unique narrative setting.

Gears of War: E-Day’s Marcus and Dom Should Function Similarly to AC Shadows’ Yasuke and Naoe

In “Assassin’s Creed Shadows,” gamers can smoothly transition between two main characters, Yasuke and Naoe, once they’ve acquired Yasuke within the storyline. What sets this apart is that these characters each have distinct gameplay styles – Naoe focuses on stealth as an Assassin, while Yasuke excels in head-on combat as an honorable samurai. Both characters are intriguing individually, but what truly stands out is the freedom players have to switch their playstyle according to each character, offering them greater control over gameplay and allowing them to tackle different scenarios using various strategies.

In the upcoming installment of “Gears of War: E-Day”, the focus on characters Marcus and Dom presents a ripe opportunity for the series to deviate from its usual single-character gameplay. An intriguing possibility would be to enable players to switch between these two characters seamlessly, similar to Yasuke and Naoe in “Assassin’s Creed Shadows”. To make this feature effective, it’s crucial for each character to have distinct playstyles within the game. By doing so, “Gears of War: E-Day” can highlight the individual traits of both Marcus and Dom, giving fans a chance to control Dom directly for the first time in this fashion.

As a diehard fan, I’m speculating that the intense clamor of Emergence Day in the Gears of War universe could lead to a scenario where Marcus and Dom find themselves apart. In this thrilling narrative, we, the players, might temporarily take control over Dom, until eventually, our favorite duo reunites again.

In the heart of the game “Gears of War: E-Day“, it’s logical that control over both Marcus and Dom would be given, considering their significant roles. This approach would not only be consistent with the series’ cooperative roots but also provide a more immersive experience for players. During instances when they are apart, controlling Dom makes sense and is anticipated. However, taking it a step further by allowing players to switch between the two characters could inject some variety and player agency without deviating from the core “Gears of War” gameplay mechanics.

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2025-04-12 16:38