WoW Devs Talk Inspirations Behind The War Within Hero Talents

WoW Devs Talk Inspirations Behind The War Within Hero Talents

As a seasoned World of Warcraft player and long-time follower of Blizzard’s development process, I can’t help but feel a sense of awe when I read about the meticulous planning that goes into every expansion and update. The recent addition of the Augmentation Evoker specialization in Dragonflight Patch 10.1.5 is no exception.


Today marks the early access release for those who purchased the Epic Edition of the “World of Warcraft: The War Within expansion. While the official launch is set for August 26, 7:00 PM Eastern, fans eager to dive back into Azeroth for the start of the Worldsoul Saga will notice some changes in this MMORPG’s 10th expansion. One significant addition to “World of Warcraft: The War Within” is the Hero Talent system, a feature that enables classes and specializations to further enhance their power through new trees offering abilities based on both novel and classic ideas.

As a devoted fan, I can’t help but get excited about the innovative Hero Talent system in The War Within. From the relentless Templar Paladins to the indomitable Mountain Thane Warriors, this feature will empower players to make personalized choices that significantly impact their gameplay and contribute to top-tier content in a substantial way. Recently, I had the privilege of chatting with World of Warcraft’s production director, Michael Bybee, and game producer, George Velev, about the creative influences and design principles behind Hero Talents, as well as how they have been seamlessly integrated into class balance during The War Within’s early access and global release phases. This conversation was condensed for brevity and clarity.

Hero Talent Trees Have Arrived In World of Warcraft: The War Within

Q: Considering the balance adjustments implemented for all classes in version 11.0.2, were these modifications planned with the Hero Talent system taken into account? Moreover, how does player feedback play a role in shaping decisions regarding both significant and minor updates in future content releases?

Velev: We’re aiming to strike a balance by addressing both pre-patch adjustments and launch preparations, including Season One. Our goal is to ensure that classes during this transition period are refined, balanced, and functioning correctly. It’s no secret that we rely heavily on player feedback. We scour forums, read Discord discussions, Tweets, and even watch TikTok videos about Hero talents. We find this input incredibly valuable when planning future updates. We discuss the general sentiment within the community, deciding if it’s the opportune moment to implement changes for both classes and Hero talents.

A: Did you see a Hero Talents blog post dated August 14th, which delved into the class-specific fantasy of each talent? Some players have pointed out that certain visual elements related to this weren’t included. Could we expect these to be added at a later time?

Our aim is for the unique abilities of each character class, known as Hero Talents, to be visually different from one another. To illustrate, consider the Hunter class – a Dark Ranger would look distinct from a Pack Leader. We plan to make some talents more noticeable, while others will be subtler. Regarding Hero Talents, we’re considering them as a long-term system that will receive updates similar to those given to classes and specializations. We’re only at the beginning of this journey, and I can’t wait to see how these character classes and their talents develop!

A: Do you find it more enjoyable when one Hero’s Talent tree excels in certain types of content, or would you prefer if all talents were equally effective across different content types?

Response: I strongly lean towards the final option. When players choose a class, they often consider the tuning, which can make one class more attractive than another. We aim to avoid a situation where only Elune’s Chosen Guardian Druid is the preferred choice for those who want to excel in Mythic+ keys. With numerous talent trees and 39 specs available, we’re putting in our best effort to balance them all.

From my perspective as a devoted player, the issue of talents has been effectively addressed during our expansion. The beauty lies in the fact that bosses vary from one another, and that’s perfectly fine with me. What I yearn for is the freedom to switch Hero Talents throughout a raid, rather than being stuck with the same one. Fortunately, there are numerous opportunities arising, providing us with new tools for Hero Talents that we haven’t had at our disposal before. I am thrilled about the ability to select virtually every Hero Talent, with just a few exceptions.

Question: Among all the unique abilities introduced for heroes in the game, which ones did you particularly enjoy designing from a perspective of classic fantasy roles?

As a player who dives into Mythic+ content, I’ll be adopting the role of a Vengeance Demon Hunter tank in my games. This leads me to anticipate trying out the Aldrachi Reaver. From a class fantasy standpoint, I find the Voidweaver Priest to be the most intriguing new addition to the game.

User: I’m considering choosing a Restoration Shaman, and I’m torn between opting for Farseer or Totemic. I might also try out a Mistweaver Monk, despite my guild not being too fond of me for not making up my mind sooner. Regardless, it seems I’ll be playing some sort of healer. The designs I enjoyed creating the most were Voidweaver and Sunfury Mage; the former had impressive visuals, while the latter turned out to resemble Kael’thas Sunstrider in terms of abilities, but with a unique Hero Talent tree twist. Creating the Arcane Phoenix to spawn was an enjoyable experience as well.

In World of Warcraft, we’re introducing a fresh concept – that of an Oracle Priest. This is something that hasn’t been part of the game before, although there have been hints at it in the past. We were curious to explore the idea of Future Sights and Premonitions, as these abilities would allow Priests to peer into the future. So far, I believe we’ve created a very engaging and effective implementation!

Q: Was there a class that gave you trouble when designing the Hero talents?

Velev: We investigated various options for some of them. The Oracle Priest in World of Warcraft, however, was deliberately distinct because we hadn’t previously created a hero with future-sight within the lore, and it turned out well. Some were more intriguing to develop, such as the entire Hero talent package for the Shaman. We began with the Farseer, which focused more on spiritual magic.

Initially, we contemplated a Shaman with a particular emphasis on totems, thus leading us to develop the Totemic Shaman, which both Enhancement and Restoration specialists could select. Subsequently, we delved into understanding Elemental and Enhancement Shamans’ common themes. We noticed they controlled lightning and storms, so we amplified their abilities significantly, resulting in the creation of the Stormbringer Shaman Hero talents. The development process was enjoyable but presented some difficulties.

How many of the Hero Talent trees were pulled from older lore and the Warcraft RTS games?

Velev: Wonderful inquiry! The character designs for the Guardian of the Forest and the Lord of the Mountains draw heavily from the game ‘Warcraft 3’. This was a significant foundation for them. We utilized strategy game elements, the storyline, and even previous Talents, like the Frostfire Mage, for instance. Many fans of Cold and Fire mages adored Frostfire Bolt, so we thought, why not take that ability and turn it into an entire Hero Talent tree? Now, if you’re a Frost Mage, your spells will have hints of fire, and if you’re a Fire Mage, your spells can contain traces of frost. Many players missed the old talent tree system, so we decided to reintroduce it.

Q: Do you plan on expanding the Hero Talent system during and after The War Within?

Enthusiast: I’m excited about the future developments, but it’s still premature to discuss specifics. However, as we mentioned before, the Hero talents are a long-lasting element, and we aim to keep them vibrant in the game. In terms of Dragonflight, the talent tree overhauls and Hero Talents aren’t directly linked on a one-to-one basis. Nevertheless, there have been significant changes made to specs and talent trees in Dragonflight, so it’s not unreasonable to suggest that we might consider similar adjustments for Hero Talents post-launch.

A: Was the creation and introduction of the Augmentation Evoker specialization in Dragonflight Patch 10.1.5 as a support DPS spec developed independently from the Hero talent development, or did one affect the other?

Assistant: Velev clarified that at the time, the Augmentation Evoker had no impact on Hero Talent development. Since the Hero Talents were already discussed and planned ahead of time, it didn’t cause any production difficulties. However, it’s worth noting that Hero Talent trees are a permanent aspect of the game now. If there’s a need to introduce new abilities or modify existing ones in the future, that can definitely be done.

Q: Were there any Hero talents that didn’t make the cut that you would’ve liked to see in The War Within? What about any plans for some crazy concepts that got scrapped early on?

As a fan speaking up: Nothing important was left untouched in the editing process, if you will. With an impressive 39 specialized areas to explore, we knew we had our work cut out for us, creating 39 unique concepts and Hero talent trees. We felt that we managed to cover a broad spectrum of content, and overall, we believe we hit the target spot-on.

Question: Could you tell me about some of your preferred artworks from the Hero Talent blog post published on August 14, which featured exceptional art pieces for every new Hero specification? Which artworks did you particularly enjoy?

User: I adored every single one, but if I had to choose just one, it would be the Wildstalker Druid. Its eerie eye poking out from the forest brings back memories of Warcraft 3’s box art featuring Tyrande hiding in the trees. It’s quite a striking image and perfectly encapsulates the essence of a Wildstalker – a stealthy hunter lying in wait to ambush those who threaten nature.

Bybee: For me, it’s got to be the Sentinel Hunter and the Voidweaver. They turned out so well.

As an avid player, have I ever wondered if the creative minds behind this game will consider adding a tutorial specifically for Hero Talents? After all, they’re such exciting additions on top of existing systems, and it would be great to learn how to use them effectively without needing too much trial and error!

Your suggestion is quite intriguing; it brings to mind the Proving Grounds from the expansion of Mists of Pandaria. Currently, we don’t foresee creating tutorials for Hero Talents, but the concept of introducing players to their roles sounds appealing. In a way, our approach to dungeons and raids serves as an onboarding process. We usually make use of the challenges within these instances to familiarize players with the game mechanics.

I really enjoyed working on Exile’s Reach during the development of Shadowlands, especially since it provides a great starting point for new players. After completing Exile’s Reach now, they will be introduced to the content of Dragonflight, which offers one of the best ways to immerse yourself in the game. It’s an amazing fantasy world, and learning Dragonriding early on during your leveling journey is a truly unique experience.

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2024-08-22 20:06