In the updated version of Xenoblade Chronicles X, known as the Definitive Edition, you’ll notice several enhancements and fresh content that weren’t present in the original release. As you delve into the world of Mira, you’ll find various user-friendly modifications and even some new additions. One notable adjustment is to the Fashion Gear system, which enables players to alter the appearance of their armor. This system has been streamlined to make customization more convenient. However, it’s worth mentioning that while Xenoblade Chronicles X: DE has made progress with its Fashion Gear system, there are still certain types of customization options that remain limited.
In Xenoblade Chronicles X, players can customize the appearance of their character’s armor using the Fashion Gear system, but they are unable to modify the look of their equipped weapons. The only method for a player to see their characters wielding weapons with their desired design is by actually equipping them with those specific weapons. Since not every powerful weapon may be aesthetically pleasing, players might find themselves in situations where they need to choose between style and combat effectiveness. This dilemma could have been eliminated if the Fashion Gear system had been expanded to include weapons as well.
How Fashion Gear Works in Xenoblade Chronicles X: Definitive Edition
In Xenoblade Chronicles X: Definitive Edition, each time a player acquires an armor piece, it gets added to their Fashion Gear collection. Players can later customize their characters by selecting these items in the Fashion Gear menu and assigning them to specific slots (like head or torso). This means that even if the character isn’t actually wearing the chosen item during gameplay, they will appear as though they are, offering a way for players to constantly upgrade their armor without affecting the aesthetics of their characters. This system is ideal for fashion-conscious gamers who still want their characters to perform optimally in battle.
In the initial launch of Xenoblade Chronicles X, the Fashion Gear system was present. However, the Definitive Edition significantly enhances this feature. Originally, only items stored in a player’s inventory could be used as Fashion Gear. But in the Definitive Edition, any item that has been handled by a player can now be equipped. This update allows players to sell unwanted armor pieces without fear of losing them as options for customization.
Xenoblade Chronicles X DE’s Fashion Gear Only Works With Armor
As a devoted fan, I was thrilled when it was announced that the enhancement to Fashion Gear in the Definitive Edition would take place. I had even dreamt of an additional significant update: expanding the system to allow weapon customization too! The thought of having control over my characters’ weapons, tailoring their design to suit my preferences, seemed like a fantastic opportunity to further personalize my party members in Xenoblade Chronicles X and really hone in on my preferred styles. Alas, the Definitive Edition didn’t see this extension, with Fashion Gear remaining as a tool solely for selecting armor designs.
In Xenoblade Chronicles X, the lack of weapon transformation within the Fashion Gear system might leave players wanting more, but it’s reasonable. Weapons in this game are intricate and distinctive compared to armor, with unique characteristics and animations for each type. Consequently, it seems necessary to impose limits on how Fashion Gear can be used with weapons, to avoid problems. For instance, if a player were to apply the design of a dual sword onto a dual gun weapon, the resulting combat visuals would probably appear unusual or incongruous.
In simpler terms, some gamers might prefer a limited weapon fashion system over no system at all in the game Xenoblade Chronicles X. This system could work by letting players choose only weapons of the same type when customizing their character’s appearance (Fashion Gear), which should minimize animation conflicts. However, this method would necessitate adjusting Fashion Gear whenever a player switches classes that use different types of weapons, and there might be additional design hurdles yet to be addressed.
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2025-03-27 14:04