Xenoblade ChroniclesDeveloper Expanding its In-House Engine for Future Titles

Key Takeaways

  • Monolith Soft is expanding its in-house engine for future titles as part of the studio’s new R&D department.
  • The in-development engine is based on the one created for 2010’s original Xenoblade Chronicles.
  • Xenoblade Chronicles 3 capped off the popular series in 2022, though fans are hoping for more games in the franchise.

As a seasoned gamer with countless hours clocked into the mesmerizing worlds of Monolith Soft and Xenoblade Chronicles under my belt, I can’t help but feel a surge of excitement at the news of their updated game engine! The prospect of more immersive and visually stunning experiences in the future is simply exhilarating.


As a devoted fan, I can hardly contain my excitement as Monolith Soft, the brilliant minds behind Xenoblade Chronicles, is enhancing their in-house engine for upcoming projects within their innovative R&D department. This news hints at significant developments for the much-loved Xenobladé Chronicles franchise, leaving me and fellow enthusiasts eagerly anticipating the next chapter in this captivating JRPG series since the release of Xenoblade Chronicles 3 in 2022.

The latest installment in the extensive Xenoblade Chronicles series, known as Xenoblade Chronicles 3, was released two summers ago and continues to generate buzz due to its captivating world, gripping narrative, and rewarding gameplay. Receiving widespread acclaim, the Xenoblade Chronicles franchise concluded on a strong note, yet fans eagerly anticipate Monolith Soft’s future plans. Although Xenoblade Chronicles 3 brought the trilogy to an end, players were offered the opportunity to embark on a fresh journey with the game’s DLC expansion titled Future Redeemed. With the excitement around Xenoblade Chronicles 3 starting to subside, Monolith Soft appears to be gearing up for something significant as fans also look forward to the speculated evolution of the Nintendo Switch.

Based on a CGworld interview with Monolith Soft’s Chief Creative Officer Tetsuya Takahashi and lead programmer Michihiko Inaba, the studio is putting significant resources into their self-developed game engine. This latest engine is modeled after the one developed for the 2010 original Xenoblade Chronicles, with several teams overseeing its development, aiming to transfer it to Monolith Soft’s newly established internal R&D team.

Xenoblade Chronicles Developer Updating Its Game Engine

Takahashi asserts that although the task is challenging, he finds it promising. He clarifies that they are compelled to use in-house engines due to their adaptability and ease of use. As Takahashi elaborated, Monolith Soft has long desired an R&D department, a wish that was fulfilled recently thanks to its partnership with Nintendo. The establishment of a new engine marked the beginning of numerous development and research efforts within Monolith Soft. Although it’s not a fresh game announcement, fans of Xenoblade Chronicles can anticipate exciting advancements as Monolith Soft continues diligently in their behind-the-scenes work.

Given the whispers suggesting that Nintendo might reinvent their successful Switch handheld system, this could be an opportune moment for game studios to initiate work on upcoming titles, possibly including a fresh installment of the beloved Xenoblade Chronicles series on Nintendo’s next console. Despite speculation about the future of the Switch family, talk of an “upgraded” version has been circulating for years. Leaks have hinted at the possibility of a Switch 2, but nothing is officially confirmed yet. Nintendo may unveil its successor to the Switch soon, as they have hinted that the new project will be announced during their current fiscal year, which concludes in March 2025.

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2024-10-07 23:03