Yes, My GOTY Really is a Game, and It Should Be Treated as Such

I loved Dispatch from the moment I tried the demo earlier this year. As a big fan of story-driven, choice-based games like The Wolf Among Us and Tales from the Borderlands, Dispatch immediately caught my attention. It’s the only game I’ve played this year that I immediately wanted to replay, and it was through those replays that I discovered just how much depth and replayability Dispatch actually has – it deserves more recognition than it gets.

![A quantum computational method leverages an initial high-energy state-created via [latex]XX[/latex] gates-and subsequent layers of Givens rotations ([latex]GG[/latex]) and on-site potential adjustments ([latex]OO[/latex]) to efficiently map spin orbitals and navigate toward the ground state, eschewing the traditional Hartree-Fock starting point in favor of a “rolling rock” approach to optimization.](https://arxiv.org/html/2512.21069v1/x1.png)

