FBC: Firebreak Version 1.5 Releases New Patch Notes

Firebreak’s Version 1.5 patch notes for PC are out now. The PlayStation 5 fix and the substantial September update will be rolled out at a later time.

Although the recent update for FBC: Firebreak isn’t massive, it addresses numerous glitches and problems. For instance, the balance between enemy waves has been adjusted, and several health bar-related bugs have been rectified. Despite a rocky beginning, it appears that Remedy Games is dedicated to improving the game and making it more stable.

FBC: Firebreak Version 1.5 Full Patch Notes

General 

  • Added an option to toggle health bars off for regular enemies. With them turned off, health bars are only visible on enemies that have a shield or armor. 
  • Added haptic feedback for the DualSense controller when the Crank-Operated Fluidic Ejector is overheating.  
  • Various localization and grammar fixes. 
  • General bug and crash fixes.

Balancing 

  • Improved Hiss Breaker combat behavior on stairs. 
  • Improved enemy spawn timings. 
  • Balanced enemy wave compositions. 

Fixes 

  • Fixed an issue in Frequency Shift where Pink Goo stayed on the player’s screen after getting revived, obstructing the view. 
  • Fixed an issue where players could still see the status effect VFX active on the player character model after getting revived. 
  • Fixed an issue when the Shower would appear visually broken (water leaking) despite being fixed either by completing the mini-game or hitting it with the wrench. 
  • Fixed an issue in Freezer Duty where Frost Anomalies’ visual effect remained visible after dispersing them by using two different elemental projectiles from the Crank-Operated Fluid Ejector (meaning hitting them with both regular water and boiling hot water from the Teapot augment). 
  • Fixed areas in Ground Control where players were able to see outside of the level through a wall in Zone 2. 
  • Fixed areas in Freezer Duty where the players were able to see outside of the level in Zone 2. 
  • Fixed an issue where Brightness setting fails to be saved while HDR is enabled. 
  • Fixed an issue in the Customization Menu where “Inspect” on unequipped items failed to properly display the item. 
  • Fixed an issue where the player’s chosen Crisis Kit switches back to Fix Kit after finishing the first Job. 
  • Fixed an issue where tutorial messages stay on screen when the Job name appears at the start of the chosen Job. 
  • Fixed controller disconnect notifications appearing under tutorial overlay. 
  • Fixed an issue with Quick Play, where the name of the Job and players Ready status were missing after finishing a Job and going back to the lobby. 
  • Fixed an issue where players could get stuck in the Lobby if they have opened the Pause or Options menu during Evacuation and the host starts a new Job. 
  • Fixed an issue where players had their Ready Status automatically set to “Ready” after finishing a Jobsite. 
  • Fixed an issue where enemies might get stuck hanging in midair after getting launched upwards by a water and electricity combo. 
  • Fixed an issue where a rare crash could occur if multiple status effects are spread onto many enemies during major enemy spawns. 
  • Fixed Lost Assets so that they should not levitate in the air after player drops them while dying in an elevated spot. 
  • Fixed an issue with Lost Assets where some of them were impossible for players to pick up. 
  • Fixed an issue where the Electro-Kinetic Charge Impactor dealt the same damage regardless of the charge level. 
  • Fixed an issue where the Electro-Kinetic Charge Impactor didn’t show the charging animation when players are charging the push ability. 
  • Fixed an issue where the Crank-Operated Fluid Ejector in some cases loses its sound effect and controller vibration. 
  • (wait for it…) Fixed an issue in Paper Chase where Sticky Ricky’s health bar appears yellow (normal) in the invincible state.  
  • Also changed the default color from yellow to red. 
  • Fixed an issue in Paper Chase where shooting the Sticky Notes with the Burning Rounds perk made them wet (that’s not how fire works, even in the Oldest House). 
  • Fixed an issue in Frequency Shift where the objectives might not advance when players are performing manual fixes on the cables at the same time.

Read More

2025-08-27 21:50