Firebreak’s Version 1.5 patch notes for PC are out now. The PlayStation 5 fix and the substantial September update will be rolled out at a later time.
Although the recent update for FBC: Firebreak isn’t massive, it addresses numerous glitches and problems. For instance, the balance between enemy waves has been adjusted, and several health bar-related bugs have been rectified. Despite a rocky beginning, it appears that Remedy Games is dedicated to improving the game and making it more stable.
FBC: Firebreak Version 1.5 Full Patch Notes
General
- Added an option to toggle health bars off for regular enemies. With them turned off, health bars are only visible on enemies that have a shield or armor.
- Added haptic feedback for the DualSense controller when the Crank-Operated Fluidic Ejector is overheating.
- Various localization and grammar fixes.
- General bug and crash fixes.
Balancing
- Improved Hiss Breaker combat behavior on stairs.
- Improved enemy spawn timings.
- Balanced enemy wave compositions.
Fixes
- Fixed an issue in Frequency Shift where Pink Goo stayed on the player’s screen after getting revived, obstructing the view.
- Fixed an issue where players could still see the status effect VFX active on the player character model after getting revived.
- Fixed an issue when the Shower would appear visually broken (water leaking) despite being fixed either by completing the mini-game or hitting it with the wrench.
- Fixed an issue in Freezer Duty where Frost Anomalies’ visual effect remained visible after dispersing them by using two different elemental projectiles from the Crank-Operated Fluid Ejector (meaning hitting them with both regular water and boiling hot water from the Teapot augment).
- Fixed areas in Ground Control where players were able to see outside of the level through a wall in Zone 2.
- Fixed areas in Freezer Duty where the players were able to see outside of the level in Zone 2.
- Fixed an issue where Brightness setting fails to be saved while HDR is enabled.
- Fixed an issue in the Customization Menu where “Inspect” on unequipped items failed to properly display the item.
- Fixed an issue where the player’s chosen Crisis Kit switches back to Fix Kit after finishing the first Job.
- Fixed an issue where tutorial messages stay on screen when the Job name appears at the start of the chosen Job.
- Fixed controller disconnect notifications appearing under tutorial overlay.
- Fixed an issue with Quick Play, where the name of the Job and players Ready status were missing after finishing a Job and going back to the lobby.
- Fixed an issue where players could get stuck in the Lobby if they have opened the Pause or Options menu during Evacuation and the host starts a new Job.
- Fixed an issue where players had their Ready Status automatically set to “Ready” after finishing a Jobsite.
- Fixed an issue where enemies might get stuck hanging in midair after getting launched upwards by a water and electricity combo.
- Fixed an issue where a rare crash could occur if multiple status effects are spread onto many enemies during major enemy spawns.
- Fixed Lost Assets so that they should not levitate in the air after player drops them while dying in an elevated spot.
- Fixed an issue with Lost Assets where some of them were impossible for players to pick up.
- Fixed an issue where the Electro-Kinetic Charge Impactor dealt the same damage regardless of the charge level.
- Fixed an issue where the Electro-Kinetic Charge Impactor didn’t show the charging animation when players are charging the push ability.
- Fixed an issue where the Crank-Operated Fluid Ejector in some cases loses its sound effect and controller vibration.
- (wait for it…) Fixed an issue in Paper Chase where Sticky Ricky’s health bar appears yellow (normal) in the invincible state.
- Also changed the default color from yellow to red.
- Fixed an issue in Paper Chase where shooting the Sticky Notes with the Burning Rounds perk made them wet (that’s not how fire works, even in the Oldest House).
- Fixed an issue in Frequency Shift where the objectives might not advance when players are performing manual fixes on the cables at the same time.
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2025-08-27 21:50