Beyond Galaxyland | An interview with creator Sam Enright

Beyond Galaxyland | An interview with creator Sam Enright

As a seasoned gamer who’s been around the block more times than I care to remember, let me tell you, Beyond Galaxyland is shaping up to be a game that will take my breath away. Ten years in the making and five years of serious development? That’s patience, my friends! It’s like waiting for a fine wine to age, or for a certain someone to finally text back.


If you haven’t encountered Beyond Galaxyland yet, it seems like you might be living under a rock! So far, we’ve already showcased two previews of this game, and based on what we’ve seen, it looks likely that it could become one of our favorites by December. This game offers thrilling turn-based combat, compelling characters with well-crafted dialogue, and an enchanting world to delve into. Not only that, but it also pays tribute to numerous video games and films. We were recently granted the opportunity to chat with Sam Enright, the developer of this exciting project, and our anticipation has grown even stronger. Here’s our Beyond Galaxyland interview for your reading pleasure!

Beyond Galaxyland interview | How long has the idea of Beyond Galaxyland been in your head, and when did it finally start to come to fruition?

Having spent a considerable portion of my life immersed in the captivating world of cinema and science fiction, it has been a long-cherished dream of mine to craft my own narrative. Although I had jotted down ideas for this project years ago, it wasn’t until five years back that I truly dedicated myself to bringing the story to life. Now, with ten years under my belt, I find myself more committed than ever to delivering a tale worth telling.

What was the inspiration behind the worlds and locations?

I believe I could provide distinct responses for each planet. One planet, for example, draws inspiration from classic JRPGs and offers a medieval, magical backdrop, as I thought it would be intriguing to introduce an element of fantasy amidst the usual sci-fi ambiance. Additionally, I aimed to incorporate traditional sci-fi motifs such as desert and icy worlds, but with a distinct twist from Beyond Galaxyland. For instance, the desert locale is situated within a colossal, deserted spaceship.

Beyond Galaxyland | An interview with creator Sam Enright

What have been some of the biggest hurdles you’ve faced in development so far?

The main challenge we’ve faced might be the final phase leading up to launch. Despite completion of most development tasks, there are numerous post-production responsibilities that remain. These duties aren’t typically recognized by many, but they include tasks like console conformity checks, translation for different regions (localization), preparing trailers, deciding on achievements and trophies, and so forth, all while collaborating with a publisher.

What was it that led you to use turn-based combat in Beyond Galaxyland?

It’s my favourite genre! But I think it would surprise people with how few I’ve actually played. This game is based on my love of Chrono Trigger and Final Fantasy 7, and takes the most notes from those two by far. I grew up watching my cousins play those games and that had a huge impact on me. These days, I’m all about nostalgia, so I think this game is sort of an effort to rekindle a past that I – and so many others – fondly remember.

Beyond Galaxyland interview | What are some of your favourite science fiction movies?

The list could continue indefinitely, as Beyond Galaxyland draws significant influence from science fiction and films in general, however, I’ll limit it to a few key inspirations: Alien and Aliens, Terminator 1 & 2 (although I initially favored the second one, these days I lean towards Terminator 1), Predator, The Thing, most sci-fi horror, along with many enjoyable yet somewhat guilty pleasures like the Chronicles of Riddick series… I’m fond of anything related to science fiction. By the way, I also appreciate the Lord of the Rings movies.

Beyond Galaxyland | An interview with creator Sam Enright

He’s super cute, but why a guinea pig?

chuckle. To be honest, I’m a bit uncertain about this. My sister had a pair of guinea pigs named Chip and Dale, so that may have influenced it (Chip and Dale, though I didn’t know you long). As a big fan of pets in general, I think I just wanted to add something unique with the characters. The names Doug and Rosie are actually those of my sister’s dogs, who hail from Beyond Galaxyland.

Are there any particular memories of development that stand out on a personal level?

Back in early August, I eagerly anticipated the moment when PlayStation would unveil their first reveal trailer on their YouTube channel. I knew it would be live at noon here in Chicago, and I found myself constantly refreshing the page, my heart pounding as I checked for any sign of the new video in their ‘Recent Videos’ section. A few friends even joined me in this nerve-wracking wait, sharing the anticipation. The thrill was almost too much when I had close to 15 million subscribers to compete with! An hour later, both Nintendo and Xbox channels followed suit, and the excitement was palpable as we watched the trailers together, our eyes glued to the screen.

What was the creative process for coming up with the bosses and creatures of Beyond Galaxyland, and how much fun was it coming up with different species?

I must admit, crafting the diverse species, planets, and storylines was an absolute blast! Coming up with unique abilities and descriptions for each creature, even something as commonplace as a seagull, added a touch of humor and creativity to the project. The process was quite labor-intensive, but immensely rewarding, as every detail mattered in bringing these digital inhabitants to life. Much like creating planets, I aimed to fill in creative gaps with interesting and fun details that would captivate players’ imaginations.

For example, “It’d be great if this world had a unique, azure extraterrestrial creature residing here… This is one aspect that makes each planet’s inhabitants distinct to their respective worlds. In most cases, you won’t find the same species repeating across planets, and I take pride in achieving this diversity.”

“Galaxyland will be available for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC on the 24th of September.”

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2024-08-22 01:16