The Casting of Frank Stone Review

The Casting of Frank Stone Review

As a seasoned survivor of countless “Dead by Daylight” matches and a connoisseur of Supermassive Games’ narrative adventures, I must confess that my heart skipped a beat when I heard about “The Casting of Frank Stone.” The prospect of diving deeper into the enigmatic world of “Dead by Daylight” outside the confines of the multiplayer game was exhilarating. Alas, my expectations were not met.


In a simplified and effortless fashion:

In “The Casting of Frank Stone,” the characters’ performances sometimes mirror the stiffness seen in Supermassive Games’ prior titles. Despite offering a richly immersive environment with exquisite scenery, character designs, and lighting, the game falls short when it comes to character movements. Characters often appear expressionless or make unnatural gestures, which seems unrealistic even for the Voight-Kampff test. Such robotic behavior disrupts the immersive experience and makes it harder to become fully engaged with the story.

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The Casting of Frank Stone’s Gameplay Style Is A Bit Tired

The action of Frank Stone involves employing branching paths, critiquing players’ narrative shortcomings, however, it is not a complete healing salve. The allure of multiple roads suggests that it has been quickly undone due to its limitations and voidness, even if the handy new Cutting Room Floor features continue to guide players through any unlocked branch to view new scenes without the apprehension of overwriting a draft. Diction where the plot twists via big, binary prompts or quicktime events are not a novel or intriguing way to shape events in an active medium, especially when leaned on this heavily for this prolonged.

In the inventory system of “The Casting of Frank Stone,” similar to that of “The Devil in Me,” functions primarily as a decorative element rather than a practical tool for gameplay. It holds only the most immediate essential item, eliminating the need for management or strategic thinking. This design choice simplifies the game’s puzzles excessively. Additionally, exploration usually yields nothing more than a collectible or note, so straying from the main path is unlikely to uncover alternative routes or better results.

The Casting of Frank Stone Has Some Shooting… Technically

Certain sections of this game attempt to blend gameplay with narrative, and it’s during these moments that the game reveals its potential. Players receive a camera for targeting the monster, and their goal is to capture it on film until it blows up. Unlike other parts, there are no quicktime events or distracting prompts; instead, the player’s skill in aiming and shooting comes into play.

In simpler terms, “The Casting of Frank Stone” isn’t truly scary because players rarely encounter threats directly and are mostly secure during exploration phases. Moreover, it lacks cheap jump scares, which is good since Supermassive Games has stopped relying on them after overusing them in the past. However, the occasional shooting segments maintain a hint of tension and showcase what the studio could achieve if they stepped out of their comfort zone.

“The Casting of Frank Stone” showcases some minor enhancements compared to Supermassive Games’ typical approach, such as its extended sections without quicktime events and a more transparent depiction of multiple story paths. However, it essentially follows the same formula with the familiar flaws that have often been present in this studio’s almost yearly releases within this genre. Mediocre scripting, often jarring animations, and a scarcity of frightening moments make “The Casting of Frank Stone” another average offering in the realm of interactive horror/suspense games.

The Debut of Frank Stone’s Role will be on September 3, 2024, available for PC, PlayStation 5, and Xbox Series X|S. For the purpose of this review, we were supplied with a PS5 game code by Game Rant.

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2024-09-03 16:25