All Evoker Hero Talents in World of Warcraft: The War Within

All Evoker Hero Talents in World of Warcraft: The War Within

As a seasoned adventurer with countless battles under my belt, I must say that this character’s skillset is nothing short of impressive! The synergy between each ability is truly remarkable, and the versatility offered by the choice nodes is a breath of fresh air.


In the game ‘The War Within’, the talents of the Evoker Hero delve deeper into the powers of diverse dragonflights, providing depth and exclusive abilities for each specialization. From level 71 onwards, players can acquire Hero Talents, with the entire tree becoming accessible at level 80.

In the game World of Warcraft: The War Within, the Evoker character has three unique abilities, or talents, known as Chronowarden, Flameshaper, and Scalecommander. Each talent is themed around a different dragonflight. Here’s a summary of the three Evoker Hero Talents.

Evoker Hero Talent: Chronowarden

All Evoker Hero Talents in World of Warcraft: The War Within

With the enchanting power of the Bronze dragonflight, Chronowarden Evokers excel at speeding up their skills, granting them a remarkable boost in time manipulation. This exceptional ability is accessible to both Augmentation and Preservation Evokers, offering enhanced speed, cooldown reduction, and prolonged duration of active buffs.

Although Chronowarden doesn’t have a defining central ability like other classes, its talents significantly augment the familiar gameplay styles of both specializations. The haste and cooldown reduction from Temporal Burst, Primacy, and Instability Matrix speed up rotations and extend the duration of buffs and effects. Moreover, Afterimage and Reverberations further amplify the damage and healing of core abilities for both Augmentation and Preservation.

Abilities such as “Double-time” and “Golden Opportunity” increase the duration of Augmentation’s buff, improving Preservation’s Echo playstyle. The Chronowarden is a versatile character, offering useful features like “Motes of Acceleration” and an extra boost through “Threads of Fate”. Lastly, Hover gains more power as a mobility and defensive tool with the additions of “Warp” and “Temporality”, helping the class navigate its shorter range.

Chronowarden
Keystone Node
Chrono Flame Living Flame is enhanced with Bronze magic, repeating [Augmentation: 25% / Preservation: 15%] of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to ((Spell power * 2.5) * (1 + Versatility)).
First Row
Warp Hover now causes you to briefly warp out of existence and appear at your destination. Hover’s cooldown is also reduced by 5 sec. Hover continues to allow Evoker spells to be cast while moving.
Temporal Burst Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 30%, decreasing over 30 sec.
Reverberations [Augmentation] Upheaval deals 50% additional damage over 8 sec. [Preservation] Spiritbloom heals for an additional 30% over 8 sec.
Second Row
[Choice Node] Temporality [Choice Node] Motes of Acceleration
Warp reduces damage taken by 20%, starting high and reducing over 3 sec. Warp leaves a trail of Motes of Acceleration. Allies who come in contact with a mote gain 20% increased movement speed for 30 sec.
Threads of Fate Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 10 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again.
Primacy [Augmentation] For each damage over time effect from Upheavel, gain 3% haste, up to 9%. [Preservation] For each healing over time effect from Spiritbloom, gain 3% haste, up to 9%.
Third Row
[Choice Node] Double-time [Choice Node] Time Convergence
[Augmentation] Ebon Might and Prescience gain a chance equal to your critical strike chance to grant 50% additional stats. [Preservation] When Dream Breath or Fire Breath critically strike, their duration is extended by 2 sec, up to a maximum of 12 sec. Non-defensive abilities with a 45 second or longer cooldown grant 5% Intellect for 15 sec. Essence spells extend the duration by 1 sec.
[Choice Node] Master of Destiny [Choice Node] Instability Matrix
Casting Essence spells extends all your active Threads of Fate by 1 sec. Each time you cast an empower spell, unstable time magic reduces its cooldown by up to 6 sec.
Golden Opportunity [Augmentation] Prescience has a 20% chance to cause your next Prescience to last 100% longer. [Preservation] Casting Echo has a 20% chance to cause your next Echo to be 100% more effective.
Capstone Node
Afterimage Empower spells send up to 3 Chrono Flames to your targets.

Evoker Hero Talent: Flameshaper

All Evoker Hero Talents in World of Warcraft: The War Within

The character known as Flameshaper has a strong bond with Alexstrasza and the Red Dragonflight, focusing on healing allies and releasing potent dragonfire. This special ability can be utilized by both Destruction and Restoration Evokers as their unique skill set.

The Flameshaper tree presents an innovative active skill called Engulf, that Evokers need to thoughtfully blend into their combos together with the ultimate node, Consume Flame. Engulf inflicts damage proportional to the number of ongoing effects on the target, whereas Consume Flame triggers Engulf to explode a segment of Fire Breath (Devastation) or Dream Breath (Preservation), either damaging or healing adjacent targets.

Using a repeated sequence of inflicting periodic effects followed by detonations, Flameshaper Evokers are capable of dishing out substantial bursts of both damage and healing. This is further amplified with the skill “Red Hot“, which adds an extra Engulf charge to your arsenal. The tree also offers excellent mobility options through “Trailblazer” and includes a crucial life-saving utility node in “Lifecinders“.

Flameshaper
Keystone Node
Engulf [1 Charge/30 sec recharge] Engulf your target in dragonflame, damaging them for (481% of Spell power) Fire or healing them for (425% of Spell power). For each of your periodic effects on the target, effectiveness is increased by 50%.
First Row
[Choice Node] Trailblazer [Choice Node] Shape of Flame
Hover and Deep Breath [Preservation: and Dream Flight] travel 40% faster, and Hover travels 40% further. Tail Swipe and Wing Buffet scorch enemies and blind them with ash, causing their next attack within 4 sec to miss.
Traveling Flame Engulf increases the duration of Fire Breath [Preservation: or Dream Breath] by 8 sec and causes it to spread to a target within [Devastation: 25 yds / Preservation: 30 yds].
Enkindle Essence abilities are enhanced with Flame, dealing 20% of healing or damage done as Fire over 8 sec.
Second Row
Conduit of Flame Critical strike chance against targets [Devastation: above / Preservation: below] 50% health increased by 10%.
Burning Adrenaline Engulf quickens your pulse, reducing the cast time of your next spell by 30%. Stacks up to 2 charges.
[Choice Node] Fan the Flame [Choice Node] Expanded Lungs
Casting Engulf reignites all active Enkindles, increasing their remaining damage or healing over time by 100%. Fire Breath’s damage over time is increased by 20%. Dream Breath’s heal over time is increased by 20%.
Third Row
Titanic Precision Living Flame and Azure Strike have 1 extra chance to trigger Essence Burst when they critically strike.
Red Hot Engulf gains 1 additional charge and deals 20% increased damage and healing.
[Choice Node] Lifecinders [Choice Node] Draconic Instincts
Renewing Blaze also applies to your target or 1 nearby injured ally at 50% value. Your wounds have a small chance to cauterize, healing you for 30% of damage taken. Occurs more often from attacks that deal high damage.
Capstone Node
Consume Flame Engulf consumes 4 sec of [Fire Breath/Dream Breath] from the target, detonating it and [damaging/healing] all nearby targets equal to 300% of the amount consumed, reduced beyond 5 targets.

Evoker Hero Talent: Scalecommander

All Evoker Hero Talents in World of Warcraft: The War Within

Commanding their dragon-like beasts, the Scalecommanders of the Dark Swarm take charge in combat, utilizing enhanced skills in both offense and defense. This special ability can be upgraded by either Augmentation or Destruction specialists.

As a devoted fan, I can’t help but sing praises for Scalecommander, a character that combines simplicity with visual flair in its playstyle. The star of the show is undeniably its keystone ability and Bombardment. The keystone abilities, Mass Eruption (enhanced version) and Mass Disintegrate (devastating version), serve as beacons, designating a primary target. This tag allows both the Evoker and their comrades to prompt a flyby bombardment from friendly Dracthyr NPCs when attacking this marked target.

The skill tree also enhances the significance of Breath of Eons (Enhancement) and Deep Breath (Destruction) in gameplay, as it increases the potency of Melt Armor’s damage and reduces the cooldown on Wingleader. Evokers specializing in Devastation can boost both the power and frequency of Deep Breath by selecting talents such as Lay Waste and Onyx Legacy.

Alongside its offensive capabilities, Scalecommander provides robust defense options too. For instance, it has an enhancement called Toughened Armor, which boosts the effectiveness of Obsidian Scales by 10%. Additionally, it features Agile Aviator, a skill that converts Hover into a defensive maneuver.

Scalecommander
Keystone Node
[Augmentation] Mass Eruption / [Devastation] Mass Disintegrate Empower spells cause your next [Eruption/Disintegrate] to strike up to 3 targets. When striking less than 3 targets, [Eruption/Disintegrate] damage is increased by 15% for each missing target.
First Row
Might of the Black Dragonflight Black spells deal 20% increased damage.
Bombardments [Mass Eruption/Mass Disintegrate] marks your primary target for destruction for the next 6 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing Volcanic damage split amongst all nearby enemies.
Onslaught Entering combat grants a charge of Burnout, causing your next Living Flame to cast instantly.
Second Row
Melt Armor [Breath of Eons / Deep Breath] causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
Wingleader Bombardments reduce the cooldown of [Breath of Eons/Deep Breath] by 1 sec for each target struck, up to 3 sec.
Unrelenting Siege For each second you are in combat, Azure Strike, Living Flame, and [Eruption / Disintegrate] deal 1% increased damage, up to 15%.
Third Row
[Choice Node] Hardened Scales [Choice Node] Menacing Presence
Obsidian Scales reduces damage taken by an additional 10%. Knocking enemies up or backwards reduces their damage done to you by 15% for 8 sec.
[Choice Node] Extended Battle [Choice Node] Diverted Power
Essence abilities extend Bombardments by 1 sec. Bombardments have a chance to generate Essence Burst.
[Choice Node] Nimble Flyer [Choice Node] Slipstream
While Hovering, damage taken from area of effect attacks is reduced by 10%. Deep Breath resets the cooldown of Hover.
Capstone Node
Maneuverability [Breath of Eons / Deep Breath] can now be steered in your desired direction. In addition, [Breath of Eons / Deep Breath] burns targets for (600% of Spell power) Volcanic damage over 12 sec.

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2024-09-06 16:54