Zelda: Tears of the Kingdom’s Fuse Ability Was Originally Much More Powerful

Zelda: Tears of the Kingdom's Fuse Ability Was Originally Much More Powerful

Key Takeaways

  • The Fuse ability in The Legend of Zelda: Tears of the Kingdom can combine objects for puzzles and combat.
  • Early in development, Fuse could merge multiple objects, like two swords on a shield acting as a lawnmower.
  • Nintendo scrapped the more complex Fusion system ideas to streamline gameplay.

As a long-time Zelda enthusiast who’s been following the series since its humble beginnings, it’s always fascinating to delve into the creative processes that shape these magical worlds. The recent revelation about the early development of the Fuse ability in Tears of the Kingdom has certainly piqued my interest.


In a recent disclosure, the creators of “The Legend of Zelda: Tears of the Kingdom” have shared insights into the origin of the Fuse ability and its role as a potent feature during early playtests. Anticipated for release in 2023, “The Legend of Zelda: Tears of the Kingdom” is one of Nintendo’s highly lauded installments within the franchise, expanding upon what was presented in “Breath of the Wild” and providing players with a diverse array of in-game tools. One of the most applauded features about the game is Link’s new Fuse ability.

In “Tears of the Kingdom,” the Fusion skill offers numerous possibilities for combining different items. These fused objects can be employed to tackle various puzzles similar to those found in earlier games, or they can be utilized in battles to generate a range of offensive and defensive tools. Players are invited to explore their creativity by making use of almost everything within reach to devise unique strategies for overcoming challenges. The developers shared that the Fusion skill was initially designed with even greater versatility and power before its final development.

According to Famitsu, Nintendo attended the Computer Entertainment Development Conference in Japan. The directors of Tears of the Kingdom, Hidemaro Fujibayashi, and engineer Kenichi Hirose, provided an exclusive glimpse into the early development stages of Fuse. In its initial phase, Fuse allowed multiple objects to be combined simultaneously, such as Link’s shield being merged with two swords, creating a unique lawnmower-like function for cutting grass around the protagonist as he moves through the world, and functioning as a defensive weapon when attached to Link’s back.

Players Could Have Fused Multiple Objects Together In Tears of the Kingdom

One demonstration by the developers featured the integration of a Boss Bokoblin Horn onto a weapon, enabling control over nearby Bokoblins via the weapon’s sound, or equipping Zonai wings onto Link for flight capability. Nintendo additionally explored the possibility of adjusting item orientation during fusion. It appears that the ultimate Fusion system in Tears of the Kingdom will be less complex and more straightforward, eliminating the need for extensive experimentation with various item combinations.

As a devoted gamer immersed in the captivating world of “Tears of the Kingdom”, I get why some intricate systems were scaled back for a smoother, more accessible gameplay experience. It might not be as complex as initially planned, but that hasn’t stopped players from crafting their extraordinary masterpieces within this game, such as mechanical cats and fire-fighting aircrafts.

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2024-09-07 01:06