Elden Ring: SotEs Bosses Represents FromSoftware Harmony

Elden Ring: SotEs Bosses Represents FromSoftware Harmony

Key Takeaways

  • Elden Ring’s DLC introduces unique boss designs with hyper-aggressive attack patterns.
  • The expansion changes progression via Scadutree Fragments instead of rune allocation.
  • Overall, Shadow of the Erdtree complements the base game, offering a balanced mix of content and challenges.

As a seasoned gamer with over two decades of experience under my belt, I must say that Elden Ring: Shadow of the Erdtree has been a rollercoaster ride for me. FromSoftware has once again proven their mastery in enemy and boss design, creating creatures that are anything but forgettable.


Titled “Elden Ring: Echoes of the Erdtree“, this game, much like other titles in FromSoftware’s Soulslike series, manages a remarkable juggling act with its diverse array of enemies and bosses. While some adversaries share striking similarities, others are bizarrely unique and fresh – quite an achievement given the vast number of creatures and titans that populate the realms of the Lands Between and the Shadow Land on their own.

Elden Ring: Shadow of the Erdtree is a Turning Point for FromSoftware’s Design Ethos

In Elden Ring, there’s an abundance of over 100 hours worth of content, featuring a diverse array of bosses that span from trivially easy to overwhelmingly epic. Some are predictably telegraphable, while others are shockingly hyper-aggressive. For instance, the Grafted Scion in Elden Ring can be compared to the Asylum Demon, and it’s significantly more difficult than Dark Souls’ tutorial boss, offering players a nearly invincible adversary to conquer at the onset.

In the game Demon’s Souls, the bosses aren’t always impossible to beat, even on a beginner’s playthrough. However, the Grafted Scion presents a challenge that feels more like the scripted tutorial death found in Sekiro: Shadows Die Twice, as it’s quite difficult for players who are still learning the controls and strategies for their new Tarnished character.

In Elden Ring, the atmosphere set initially by the Tree Sentinel in Limgrave remains consistent throughout the game. At first, both the Tree Sentinel and players find each other challenging to defeat, but as you progress, they become less formidable. The Tree Sentinel’s sluggish movements can be used against it, and well-timed guard counters can swiftly handle Grafted Scions. In a Soulslike game like Elden Ring, knowing an enemy’s moves is essential, and Elden Ring emphasizes this further by featuring numerous enemies with distinct, telegraphed attacks, or ones that are not so predictable.

Elden Ring: Shadow of the Erdtree’s Bosses Present a Genuinely New Type of Soulslike Threat

In the Shadow of the Erdtree, players encounter numerous foes that relentlessly attack with rapid succession, forcing them to dodge continuously unless they possess a greatshield and exceptional poise to endure the lengthy barrage of strikes thrown by their adversaries. The Shadow of the Erdtree boasts some divisive boss designs, particularly in enemies like the Blackgaol Knight from the Western Nameless Mausoleum, Commander Gaius from Scaduview, and Radahn, the Promised Consort of Enir-Ilim. These adversaries significantly slow down the pace of gameplay in Elden Ring compared to its standard speed.

As a gamer, I’ve noticed a change in the challenge level of Radahn, the Promised Consort, post update 1.14. It seems like he’s not as merciless now, making the battle less overwhelming and more balanced, which is great from a game design perspective.

Indeed, comparing Elden Ring’s Malenia, Blade of Miquella to Messmer the Impaler, Putrescent Knight, or Rellana, Twin Moon Knight illustrates how dogged the Goddess of Rot truly is, even if her health-sapping ability and Waterfowl Dance skill are still imposing. There are a couple of different camps regarding how favorable Shadow of the Erdtree’s bosses are: one corner of the community adores this hyper-aggression while the other is more apprehensive toward it due to how alarming the shift is from Elden Ring to Shadow of the Erdtree.

In a more conversational style: The Downloadable Content (DLC) for Elden Ring varies significantly from the original game, particularly in how progression is managed through Scadutree Fragments instead of rune allocation with stats. However, on a grand scale, Elden Ring and its Shadow of the Erdtree expansion work harmoniously together, striking a good balance within themselves.

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2024-09-18 01:05