Red Dead Redemption Players Argue About What the Point of Guarma Was

Red Dead Redemption Players Argue About What the Point of Guarma Was

Key Takeaways

  • The Guarma chapter in Red Dead Redemption 2 highlights themes of the game’s narrative.
  • According to some fans, Guarma was originally planned to have more quests and unrestricted access.
  • Despite its restrictions, Guarma ultimately resonates with the larger story of Red Dead Redemption 2.

As a seasoned cowboy and avid fan of Red Dead Redemption 2, I can’t help but reflect on the enigmatic island of Guarma – a chapter that left an indelible mark on the game’s narrative. The Caribbean island, where Arthur and the Van der Linde gang found themselves stranded, served as a poignant reminder of the harsh realities of their life on the run.


This fan-written piece on Red Dead Redemption 2 has sparked debates within the community about the significance and intent behind Guarma, a destination found in the game. A contentious part of the primary storyline in Red Dead Redemption 2 unfolds on this fictional Caribbean isle.

One standout feature of Red Dead Redemption 2 is its expansive open world, which is not only vast but also unfolds gradually to match the story’s pace. Remarkably, this game world, already one of the largest and most engrossing in open-world gaming, reveals itself bit by bit. Portions of the enormous map are so large they could host entire other games, yet there are still areas that don’t become accessible until later in the game, such as the island of Guarma.

Discussions about Guarma’s role in the story of Red Dead Redemption 2 were sparked due to its significance within the game. If you’re not familiar with Guarma, Arthur and his gang unintentionally reach the island during Chapter 5, after a shipwreck resulting from another mission gone awry. Stranded on the island, they operate under tight restrictions, have limited resources, and are constantly threatened by guards. They become involved in a local uprising, but due to certain game bugs, they can’t return to Guarma except by exploiting these quirks. Some players criticizing Guarma led Reddit user Big-Sheepherder-9492 to question whether those complaining truly grasped its importance within the narrative.

Red Dead Redemption Fans Discuss Guarma and Its Lost Potential

User Big-Sheepherder-9492 asserted that although Chapter 5 could have benefited from refinements, its events significantly emphasize the game’s central themes. The excursion to Guarma, in fact, undermines Dutch’s consistent promise that a tranquil life is always imminent after one more robbery. As Big-Sheepherder-9492 phrased it, “Tahiti is not depicted” within the narrative of Arthur Morgan and the Van der Linde gang, and “there’s no scenario where this group of outlaws finds peace and turns into farmers.

Despite widespread approval for the defense of Red Dead Redemption 2’s Guarma chapter, some voices suggested that initially, Rockstar might have intended Guarma to be a more extensive part of Red Dead Redemption 2. Originally, it was supposed to be a destination with open-world exploration and numerous quests, but due to time constraints, Rockstar wasn’t able to fully develop Guarma as planned.

Looking back, Guarma feels quite different from the typical flow of the game, which might hint at Rockstar having more in store for this location in their original plans. Regardless of what those ideas were, the chapter effectively ties into the overall storyline of Red Dead Redemption 2, leaving a lasting impression even with its limitations as an open-world experience.

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2024-10-02 11:44