Kerbal Space Program 2 Failure Prompts DayZ Creator To Make His Own KSP

Kerbal Space Program 2 Failure Prompts DayZ Creator To Make His Own KSP

As a gamer with over two decades of experience under my belt, I can’t help but feel a sense of nostalgia tinged with a hint of frustration when it comes to the Kerbol system. The loss of Kerbal Space Program 2 was like losing a dear friend who had promised so much, only to disappoint us in the end. But just when we thought all hope was lost, along came Kitten Space Agency, like a cosmic phoenix rising from the ashes.


Every day, the aspiring astronauts orbiting the Kerbol sun can’t help but lament the unfortunate incident of Kerbal Space Program 2.

The highly anticipated follow-up to the iconic KSP space flight simulator blew up with more intensity than a supernova, causing sorrow and bitterness in its aftermath.

For the first time in a year, there’s a possibility that we might explore the cosmos once more, and this time it could be through the efforts of an unexpected champion: meet Kitten Space Agency.

Dean Hall has been discreetly tidying up the aftermath following the closure of Intercept Games, the initial developer of KSP 2, by parent company Take-Two.

The studio found itself among several affected by a massive round of job cuts within Take-Two’s ranks, forcing indie powerhouse Roll7 to operate below ground level.

hall, famously known for crafting the immersive zombie-survival game DayZ, has taken on the role of CEO at RocketWerkz.

The studio’s foundations are core members of the Kerbal Space Program and KSP 2 teams, and Hall says the new game will incorporate a lot of ideas that Take Two rejected for KSP 2.

How The KSP Universe Imploded

Kerbal Space Program 2 Failure Prompts DayZ Creator To Make His Own KSP

Kerbal Space Program, known as the premier space flight simulator globally, has sparked calls for a follow-up ever since its debut in 2015.

They were adamant about avoiding the catastrophic outcome that came with the release of Kerbal Space Program 2, which hit the shelves in February 2023.

The game included numerous mechanics that players had long asked for, but unfortunately, due to pressure from the publishers, it ended up being released in less than ideal condition.

For nearly a year, developers at Intercept Games tirelessly worked on rectifying the predicament that Take Two had placed them in. However, their hard work and dedication were rendered useless when Take Two declared the closure of the studio in May 2024.

As a gamer, I find comfort knowing that the modding community behind the original Kerbal Space Program is immense and skilled. With carefully chosen mods from the workshop, I can enhance my gaming experience to surpass the criticisms leveled at its successor, making it feel more polished and engaging.

This is only a bandaid, of course, as there are still core limitations about KSP that are hard (or impossible) to work around without making a new game.

Fans of the Kerbal Space Program (KSP) have learned from past experiences to curb their enthusiasm for untested projects. However, it’s understandable that they can’t help but hope that the Kitten Space Agency might someday fulfill the void left by KSP 2.

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2024-10-31 18:10