As a seasoned gamer with years of experience under my belt, I must say that Brotato has truly caught my attention. The intricate mechanics and the plethora of stats to tinker with have me hooked! The game’s focus on progression is something I appreciate, as it allows for a satisfying sense of growth throughout each run.
The term “Brotato” refers to an action-packed game involving maneuvering through swarms of adversaries, constructing potent structures with six distinct weapon types and various additional tools – all while gathering anything that falls within your grasp.
The game focuses a lot on progression, with three different methods of in-run progression (leveling up, buying weapons, and buying items). The underlying system surrounding all these mechanics consists of 17 stats that increase and decrease based on different criteria.
All Stats In Brotato, Explained
Name | Description |
---|---|
Curse | Enemies have X% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have X% chance of being cursed, making them more powerful. |
Max HP | You can take X damage before dying (starts at 10). |
HP Regeneration | You can regenerate X+1 HP every 99 seconds (X+0.001 HP/second). |
% Life Steal | Your attacks have a X% chance to heal you for 1 HP. Max: 10 HP/second. |
% Damage | Your attacks deal X% more damage. |
Melee Damage | Your melee attacks deal X more additional damage. |
Ranged Damage | Your ranged attacks deal X more additional damage. |
Elemental Damage | Elemental damage is increased by X. |
% Attack Speed | You attack X% faster. Also applies to Ranged weapons. |
% Crit Chance | Your attacks have a X% chance to deal more damage. |
Engineering | Increases the power of your structures. Other primary stats don’t affect structures, but secondary stats do (piercing, bouncing, explosion size etc.). |
Range | The max range of your weapons is increased by X%. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons (longer travel distance). |
Armor | You take X% less damage. |
% Dodge | You have X% chance to dodge attacks (max: 60%). |
% Speed | You move X% faster. |
Luck | You have X% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades. |
Harvesting | You earn X materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by X% instead. |
In this setup, the scale or progression of X is influenced by the numerical worth of each statistical value. This value can be boosted in several ways: purchasing specific items, leveraging weapon synergies, or carefully choosing the appropriate upgrades during character advancement.
How Does Harvesting Work In Brotato?
Gathering resources is quite beneficial, especially at the beginning of gameplay. It can significantly accelerate progress, allowing you to defeat more enemies and accumulate more materials for later waves. In the initial stages, gaining 20, 30, or even 50 resources/experience points is a significant advantage due to the amount of resources collected per wave ranging from 50 to 100. If a player boosts their Gathering skill enough at the start, they can amass substantial resources quickly, enabling them to advance more swiftly, eliminate more enemies, and ultimately collect more resources for subsequent waves. This process establishes a self-sustaining cycle, but its effectiveness decreases significantly after wave 10.
Should the player choose to surpass wave 20 and engage in endless mode, the gathering rate progressively diminishes rather than amplifies, reaching zero by wave 25. Conversely, if the player’s Harvesting stat takes on a negative value, they will forfeit that quantity of experience points (XP) and resources. However, this decrease will not cause them to lose a level.
How Does Elemental Damage Work In Brotato?
In the game, Elemental Damage is a crucial stat for players who could use some assistance in overcoming enemies. It’s vital to understand that this type of damage solely impacts weapons labeled ‘Elemental’, like the Wand, Icicle, or Fireball, among others.
Boosting your Elemental Damage enhances the total damage that all weapons labeled as ‘Elemental’ can inflict. Moreover, should these weapons cause a ‘burn’ effect, the damage inflicted by this burn will rise proportionately with your Elemental Damage.
If your equipment doesn’t possess the “Elemental” attribute, lowering the “Elemental Damage” stat won’t affect you, because such adjustments affect only items with the Elemental tag.
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2024-11-14 10:03