All Tricorner Cluemaster Puzzles in LEGO Batman Legacy of the Dark Knight

LEGO Batman: Legacy of the Dark Knight features over 60 puzzles created by the Cluemaster. You’ll find five of these in the first area you unlock, Tricorner. Be warned though – many of the puzzles are challenging, and you’ll need to unlock every character to solve them all.

Tricorner Cluemaster Puzzles Overview

Puzzle Coordinates Characters Needed
Shock Value 224, 137 Batgirl
Staffing Problems 189, 155 Robin
Wrong Side of the Tracks 160, 125 Nightwing Batman
Hidden Quay 282, 183 Talia
Goo With a View 219, 217 Catwoman Jim Gordon

Tricorner Cluemaster Puzzle #1 (Shock Value)

  • This puzzle is located at 224, 137, and requires Batgirl.

As soon as you get there, you’ll see the Puzzle Box has an electrical charge. First, let’s try to open the door. You can use Batgirl’s Hackarang to do that, but keep in mind you can’t go inside yet because of the electricity.

To turn off the power, climb onto the building and locate the generator. Inside, you’ll find a battery. Removing the battery will disable the electrical field. Then, bring the battery inside and place it into the generator to power up the Puzzle Box.

Tricorner Cluemaster Puzzle #2 (Staffing Problems)

  • This puzzle is located at 189, 155, and requires either Robin or Nightwing.

Go up to the rooftop to find a Puzzle Box. Just to its left, near the wall, you can use Robin or Nightwing’s staff to open the shutters. Behind them, you’ll see three red buttons that need to be pressed in the right order.

Press the right button, then the left, and finally the middle one. This will make the lights above those buttons turn green and unlock the cage containing the Puzzle Box.

Tricorner Cluemaster Puzzle #3 (Wrong Side of the Tracks)

  • This puzzle is located at 160, 125, and requires both Batman and Nightwing.

Okay, so I’m at the train yard, and I’m looking at that Cluemaster Puzzle Box – the locked one. If you face it, you’ll see two trains. The one that’s closer to the box? You can actually open that one! All you need is Nightwing’s staff to unlock the door. It’s pretty cool!

Go to the last train on the right and use Nightwing’s Cable Launcher to connect the battery to the door. This will unlock the doors, and then Batman can use his Batclaw to open the door on the next train.

Go to the generator, then use Nightwing’s Cable Launcher to connect it to the train on the left. This will unlock the Cluemaster Puzzle Box, allowing you to grab the item inside.

Tricorner Cluemaster Puzzle #4 (Hidden Quay)

  • This puzzle is located at 282, 183, and requires just Talia.

The Puzzle Box is simple to open. Look for a damaged section on the back – you can use Talia’s Smoke Bomb to teleport inside. Once you’re in, grab the ticket you’ll find there.

Now that you have the ticket, teleport out of the Puzzle Box. At the front, you’ll find a scanner. Use it to scan the ticket, which will unlock the cage and allow you to collect the Puzzle Box.

Tricorner Cluemaster Puzzle #5 (Goo With a View)

  • This puzzle is located at 219, 217, and requires Catwoman and Jim Gordon.

At the Puzzle Box, you’ll find a handwheel. Turning it fully to the right fills the box with a gooey substance. Then, use Catwoman’s Whip to activate a yellow lever, which will cause the goo to spill onto the floor.

Finally, use Jim Gordon’s Foam Launcher to disperse the foam so you can pick up the Puzzle Box.

Looking for more collectibles in Tricorner? We’ve got the locations of other collectibles here:

  • All Tricorner WayneTech Caches
  • All Tricorner Riddle Puzzle Solutions

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2026-05-23 04:38