How Baby Steps’ Visual Design Makes Nate a “Fish Out of Water”

The unique world in *Baby Steps* isn’t just a strange backdrop; it was intentionally created to make the player, as Nate, feel like an outsider. Developers Bennett Foddy and Maxi Boch recently explained to Game Rant that they wanted Nate’s journey to feel less like a typical adventure and more like a disorienting experience – a feeling of not quite fitting in.





