Highguard Makes 5v5 Raid Mode Permament Following Player Feedback

Millions of gamers watched the reveal of Highguard at The Game Awards 2025, but the game received a somewhat disappointing initial reaction. Many were frustrated that such a prominent spot at a major event was given to a game that relies on ongoing purchases and updates. Concerns grew that Highguard, a team-based shooter focused on player-versus-player raids, might struggle like PlayStation’s Concord. Despite this, Highguard launched on January 26th, and players quickly shared their thoughts online. A frequent complaint was that matches felt sparse because they only supported teams of three players. Luckily, the developers at Wildlight Entertainment listened to the feedback and have made adjustments.







![LoRDS reimagines parameter-efficient fine-tuning by decomposing block-wise scaling into a low-rank product [latex]W\odot B_{AW} [/latex], enabling granular refinement via post-training quantization or direct fine-tuning with high-rank updates and-unlike methods like QLoRA which introduce additive, non-mergeable adapters-zero additional inference overhead through natural absorption into the dequantization process.](https://arxiv.org/html/2601.22716v1/x2.png)