The Biggest Threat to Video Game Movies & Shows Isn’t Bad Writing

I’ve seen a lot of video game adaptations lately, and honestly, many of them feel… unnecessary. They get so caught up in hitting all the iconic moments and making everything look right that they forget to be actual movies or shows. Too often, it feels like I’m just watching a really expensive playthrough, something I’ve already experienced while playing the game. What these adaptations really need to do is break free from the source material’s structure. They should lean into what makes film and television unique – strong storytelling, character development, and visual flair – and find a balance between staying true to the game and forging their own creative path.





