
In ARC Raiders, players can earn rewards and advance the story by completing quests given by the Traders. These quests range from simple tutorials to larger missions that take place across different areas of the game world. Completing them provides valuable resources, tools, blueprints, and weapons, helping you survive and progress. Here’s a look at all the quests available in ARC Raiders.
List of All Quests & Missions in ARC Raiders
ARC Raiders features more than 60 quests given by various Traders like Shani, Lance, Celeste, Tian Wen, and Apollo. You unlock these quests simply by playing – there are no special conditions. A list of all quests, sorted by Trader, is provided below.
| Quest Giver (Trader) | Quest Name | Quest Rewards |
|---|---|---|
| Tutorial | The Storm | Any items that were looted during the tutorial raid. |
| Shani | Picking Up The Pieces | 1x Rattler III 80x Medium Ammo |
| Clearer Skies | 3x Sterilized Bandages 1x Light Shield Black Backpack Cosmetic (Hiker Color) | |
| Trash Into Treasure | 1x Tactical MK.1 Augment 3x Adrenaline Shot | |
| Off The Radar | 2x Defibrillator | |
| Celeste | A Bad Feeling | 10x Metal Parts 5x Steel Spring 5x Duct Tape |
| Tian Wen | The Right Tool | Cheer Emote 1x Stitcher II 1x Extended Light Mag I |
| Shani | Hatch Repairs | 1x Raider Hatch Key 1x Binoculars |
| Apollo | Safe Passage | 5x Li’l Smoke Grenade 3x Shrapnel Grenade 3x Barricade Kit |
| Shani | Down To Earth | 1x Combat MK.1 Augment 1x Medium Shield |
| The Trifecta | 1x Dam Control Tower Key 2x Defibrillator 1x Raider Hatch Key | |
| Tian Wen | A Better Use | 1x Extended Light Mag I 1x Stable Stock I 1x Muzzle Brake II |
| Apollo | What Goes Around | 3x Blaze Grenade 2x Noisemaker Cans (Backpack Attachment) |
| Sparks Fly | Trigger Nade Blueprint 4x Crude Explosives 2x Processors | |
| Celeste | Greasing Her Palms | Lure Grenade Blueprint 3x Speaker Component 3x Electrical Components |
| Apollo | A First Foothold | 3x Shrapnel Grenade 3x Snap Blast Grenade 3x Heavy Fuze Grenade |
| Shani | Dormant Barons | 3x Door Blocker 3x Li’l Smoke Grenade |
| Tian Wen | Mixed Signals | 1x Photoelectric Cloak 1x Raider Hatch Key |
| Celeste | What We Left Behind | 1x Muzzle Brake II 1x Vertical Grip II 1x Stable Stock II |
| Lance | Doctor’s Orders | 3x Adrenaline Shot 3x Sterilized Bandage 1x Surge Shield Recharger |
| Medical Merchandise | 1x Banana Backpack Charm 3x Defibrillator 2x Vita Shot | |
| A Reveal in Ruins | 1x Tactical MK.3 Healing Augment 1x Surge Shield Recharger | |
| Tian Wen | Broken Monument | 1x Arpeggio I 1x Compensator II 80x Medium Ammo |
| Marked for Death | 1x Shotgun Choke II 1x Angled Grip II | |
| Straight Record | 5x Medium Gun Parts 3x Advanced Mechanical Components | |
| Shani | A Lay of the Land | 1x Dam Testing Annex Key 3x Zipline 2x Smoke Grenade |
| Tian Wen | Market Correction | 1x Silencer II 1x Extended Light Mag I 1x Compensator I |
| Celeste | With a Trace | 1x Medium Shield |
| Reduced to Rubble | 1x Zipline 3x Barricade Kit 3x Door Blockers | |
| Keeping the Memory | 5x Simple Gun Parts 5x Duct Tape 5x Magnet | |
| Eyes on the Prize | 1x Extended Shotgun Mag II 1x Extended Medium Mag II | |
| Echoes of Victory Ridge | 6x Crude Explosives 2x Processor 1x Music Box | |
| Tian Wen | Industrial Espionage | 3x Mechanical Components 3x Simple Gun Parts |
| Unexpected Initiative | 1x IL Toro I 1x Shotgun Choke II | |
| Celeste | A Symbol of Unification | 3x Mod Components 5x Duct Tape |
| Celeste’s Journals | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | |
| Tian Wen | Back on Top | 1x Renegade I 1x Stable Stock III 80x Medium Ammo |
| The Major’s Footlocker | 1x Hullcracker Weapon Blueprint | |
| Celeste | Out of the Shadows | 3x Surge Shield Recharger 2x Wolfpack Grenades |
| Shani | Eyes in the Sky | 1x Vita Spray 5x Yellow Light Stick |
| Our Presence Up There | 1x Buried City Town Hall Key 1x Raider Hatch Key 1x Jolt Mine | |
| Communication Hideout | 1x Anvil III 40x Heavy Ammo | |
| Celeste | After Rain Comes | 5x Blue Light Sticks 3x Antiseptic 5x Durable Cloths |
| A Balanced Harvest | 3x Advanced Mechanical Components 3x Medium Gun Parts 10x Steel Springs | |
| Untended Garden | 3x Advanced Mechanical Components 3x Heavy Gun Parts 5x Canister | |
| The Root of the Matter | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | |
| Water Troubles | 3x Mechanical Components 3x Simple Gun Parts 3x Steel Spring | |
| Into the Fray | 1x Radio Renegade (Outfit) 1x Burgerboy (Backpack Charm) 1x Vulcano III 40x Shotgun Ammo | |
| Source of the Contamination | 5x Steel Springs 5x Duct Tape 1x Mod Components | |
| Switching the Supply | 3x Synthesized Fuel | |
| Apollo | A Warm Place to Rest | 3x Noisemakers 5x Blue Light Sticks |
| Lance | Prescriptions of the Past | 1x Heavy Shield 1x Tactical Mk.3 Healing Augment |
| Celeste | Power Out | 5x Wires 5x Explosive Compound 5x Oil |
| Flickering Threat | 5x Medium Gun Parts 3x Advanced Mechanical Components | |
| Bees! | 1x Advanced Electrical Components 3x Sensors | |
| Apollo | Espresso | 1x Coffee Pot 3x Adrenaline Shot |
| Lance | Life of a Pharmacist | 1x Defibrillator 1x Surge Shield Recharger 3x Sterilized Bandage |
| Celeste | Tribute to Toledo | 5x Magnet 2x Advanced Mechanical Components 3x Synthesized Fuel |
| Digging Up Dirt | 2x Advanced Electrical Components 4x Speaker Component | |
| Apollo | Building a Library | 1x Jolt Mine 1x Heavy Fuze Grenade |
| Lance | A New Type of Plant | 1x Vita Shot 5x Antiseptic |
| Shani | Armored Transports | 3x Smoke Grenade 3x Defibrillator |
| Lost in Transmission | 1 × Snap Hook (Grappling Hook) |
In ARC Raiders, players can complete a variety of quests that will add around 30 to 35 hours of gameplay. Experiencing the full story will likely take between 35 and 50 hours, depending on your skill at combat and stealth.
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2025-11-08 14:43