
In Anno 117: Pax Romana, as your cities expand and citizens advance, you’ll need to build Sanctuaries where they can worship the gods and earn Belief. Increasing Belief through worship is a powerful way to boost your economy, improve your city’s performance, and lower expenses.
In Anno 117: Pax Romana, each island allows players to support only one patron deity. The more faith the population has in a deity, the stronger that deity’s overall impact will be. To get the most out of your deities, players should choose ones that complement each island’s strengths and how it produces goods.
How Religion Works in Anno 117: Pax Romana


In Anno 117: Pax Romana, you choose a god for the people on your island to worship. As their faith grows, they’ll become more devoted and unlock special bonuses tied to that god’s powers. You can switch which god your island follows at any time, but doing so will reset everyone’s devotion.
As players expand to new islands, they’ll be able to worship different gods and benefit from their unique powers. The more devotion players give to a god, the stronger the benefits become across their entire empire – essentially, dedicating a portion of their population to a specific god grants empire-wide bonuses.
Deities that are still locked won’t appear on the Global Effects page. To see them all, players need to unlock every religious cult within the game Anno 117.
Ceres
- Ability: Ceres Augusta – boosts the following production chains:
- Bread (Flour, Wheat, Bread)
- Porridge (Oats, Porridge)
- Wine (Grapes, Honeycombs, Wine)
- Beer (Malt, Barley, Beer)
- Olive Oil (Olives, Olive Oil)
- Ability: Confarreatio – all residences provide additional population
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | +1 Population |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | +2 Population |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | +3 Population |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | +4 Population |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | +5 Population |
Players will also obtain global perks once they reach these Devotion milestones:
- Allows the construction of the Shrine of Ceres, which increases +1 Population and +1 Health within its area of effect
- 4,000 Devotion – Vervactor’s Plough global veneration – all Farms can support up to 50 percent more field modules, allowing an increase of up to 50 percent productivity
- 7,000 Devotion – Conditor’s Grace effect – increases the storage limit on all islands by 300t
Neptune
- Ability: Salacia’s Fruit – boosts the following production chains:
- Sardines
- Garum (Mackerel, Salt, Garum)
- Oysters with Caviar (Oysters, Caviar, Sturgeon)
- Cockles
- Seashells
- Ability: Essence of Hippocampus – newly-constructed ships are more durable and have reduced Money Upkeep
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | -10 percent Upkeep Cost +10 percent Hitpoints |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | -20 percent Upkeep Cost +20 percent Hitpoints |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | -30 percent Upkeep Cost +30 percent Hitpoints |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | -40 percent Upkeep Cost +40 percent Hitpoints |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | -50 percent Upkeep Cost +50 percent Hitpoints |
Players will also obtain global perks once they reach these Devotion milestones:
- 1,000 Devotion – Allows the construction of the Shrine of Neptune, which increases +1 Income and +1 Fire Safety within its area of effect
- 4,000 Devotion – Venilia’s Serenity global veneration – building near Cisterns will grant additional Belief
- 7,000 Devotion – Triton’s Conch effect – all Ships are 10 percent faster
Mars
- Ability: Armamentum – boosts the following production chains:
- Weapons (Iron, Iron Ore, Weapons)
- Sandals (Leather, Pigs, Salt, Sandals)
- Armour (Iron, Iron Ore, Leather, Pigs, Salt, Armour)
- Charcoal
- Ability: Quirinus – troops recruited on this island have a higher Morale and reduced Workforce and Money Upkeep
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | +10 percent Morale -10 percent Workforce Needed -10 percent Upkeep Cost |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | +20 percent Morale -20 percent Workforce Needed -20 percent Upkeep Cost |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | +30 percent Morale -30 percent Workforce Needed -30 percent Upkeep Cost |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | +40 percent Morale -40 percent Workforce Needed -40 percent Upkeep Cost |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | +50 percent Morale -50 percent Workforce Needed -50 percent Upkeep Cost |
Players will also obtain global perks once they reach these Devotion milestones:
- 1,000 Devotion – Allows the construction of the Shrine of Mars, which increases +1 Population and +1 Prestige within its area of effect
- 4,000 Devotion – Gladiators global veneration – allows the recruitment of the Murmillo Gladiator troop type in Latium
- 7,000 Devotion – Invictus effect – +1 Offense and +1 Defense for all Troops
Minerva
- Ability: Arachne’s Spindle – boosts the following production chains:
- Tunics (Hemp, Tunics)
- Togas (Cloth, Flax, Tyrian Purple, Murex Snails, Togas)
- Trousers (Sheep, Dye Plants, Trousers)
- Cloaks (Sheep, Celtic Green, Dye Plants, Cooper Ore, Cloaks)
- Ability: Divine Wisdom – additional Knowledge from all residents
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | +1 Knowledge |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | +3 Knowledge |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | +5 Knowledge |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | +7 Knowledge |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | +9 Knowledge |
Information on Minerva’s global perks coming soon…
Mercury-Lugus
- Ability: Tradecraft – passive trade is more profitable
- Ability: Statecraft – Depots, Trading Piers, and Harbour Warehouses produce additional Prestige
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | +50 Prestige |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | +100 Prestige |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | +150 Prestige |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | +200 Prestige |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | +250 Prestige |
Players will also obtain global perks once they reach these Devotion milestones:
- 1,000 Devotion – Allows the construction of the Shrine of Mercury-Lugus, which increases +2 Income within its area of effect
- 4,000 Devotion – Gold Mine global veneration – unlocks the ability to construct Gold Mines
- 7,000 Devotion – Storecraft effect – loading/unloading of Ships and Wagons is 50 percent faster
Epona
- Ability: Potnia Theron – boosts the following production buildings:
- Horses
- Sheep
- Pigs
- Ponies
- Ochs
- Ability: Reins of Prosperity – production buildings provide additional Population
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | +1 Population +2 Prestige |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | +2 Population +4 Prestige |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | +3 Population +6 Prestige |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | +4 Population +8 Prestige |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | +5 Population +10 Prestige |
Information on Epona’s global perks coming soon…
Cernunnos
- Ability: Wild Nature – boosts the following production chains:
- Timber (Wood, Timber)
- Wattle & Daub (Reeds, Mud, Wattle & Daub)
- Eels
- Resin
- Small Birds
- Beavers
- Ability: Natural Vigor – residents produce additional Health and Knowledge
| Required Devotion | Boosts (Local) |
|---|---|
| 50 | +10 percent Productivity |
| 100 | +20 percent Productivity |
| 250 | +1 Health +1 Knowledge |
| 500 | +30 percent Productivity |
| 800 | +40 percent Productivity |
| 1,500 | +2 Health +2 Knowledge |
| 2,500 | +50 percent Productivity |
| 3,500 | +60 percent Productivity |
| 4,500 | +3 Health +3 Knowledge |
| 6,000 | +70 percent Productivity |
| 8,000 | +80 percent Productivity |
| 11,000 | +4 Health +4 Knowledge |
| 15,000 | +90 percent Productivity |
| 20,000 | +100 percent Productivity |
| 25,000 | +5 Health +5 Knowledge |
Information on Cernunnos’s global perks coming soon…
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2025-11-14 21:10