
Embark Studios has finally explained how matchmaking works in ARC Raiders, addressing previous uncertainties and outlining recent improvements. For a long time, the studio hadn’t shared many details about this system, but with ARC Raiders shifting away from monthly updates, they’re now providing a clear explanation.
After the game launched, players tried to understand how the game created matches and if their actions could affect who they played with. Embark, the game developer, wouldn’t share specifics, but they hinted that the game does track how players behave. Many believe, and some developers like CEO Patrick Söderlund have suggested, that ARC Raiders uses a system that matches aggressive players with other aggressive players, and those who prefer cooperative play with others who do the same. While the system has been adjusted over time, Embark is now ready to fully explain how matchmaking works.
Embark Clarifies ARC Raiders Matchmaking
Embark recently published a blog post explaining how the matchmaking system in ARC Raiders will work, addressing recent rumors and questions. The studio wants matches to feel unpredictable, with players unsure who they can trust, and to give players freedom to make their own choices. However, they also want to prevent highly skilled PvP players from dominating every match and ruining the experience for others. Embark is aiming for a fair system – ensuring balanced teams and matching players who have similar playstyles – so everyone can have fun.
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In ARC Raiders, the game carefully observes how players behave in previous matches to create balanced lobbies. While some players prefer strictly PvE or PvP experiences, most enjoy a mix of both. The game uses a system that matches players with similar preferences, avoiding those with drastically different play styles. This keeps things interesting, but it’s not a perfect system – matchmaking prioritizes similar styles, but doesn’t guarantee them. Also, the system learns and adapts over time, so changes to lobby composition aren’t instant.
This post clarifies some common misunderstandings about how players are matched into lobbies. It’s not true that there are only two types of lobbies (for player-versus-player or player-versus-environment combat). Also, attacking or killing another player, leaving feedback, or choosing a specific loadout doesn’t affect which lobby you join. The game doesn’t base matchmaking solely on the squad leader. Importantly, updates to ARC Raiders won’t reset your lobby progress – the game uses your past activity to determine which raiding lobby you’ll be placed in.
So, Embark finally listened to what we’ve been saying! They’re fixing a couple of big things. First, the game used to treat you the same whether you started a fight or someone else attacked you. That meant both of you got flagged for PvP, which wasn’t cool. They’re working on a way to tell the difference now, which is awesome. Also, they’re going to make those super-short matches – you know, where people just spawn and immediately leave or give up – matter less when the game tries to figure out how I play. Those matches were really throwing off my stats before, so that’s a huge relief!
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2026-05-20 23:04