
Kingdom Come: Deliverance 2, like the first game, doesn’t pull any punches. That was intentional – the developers at Warhorse Studios aimed to create a unique historical experience, prioritizing their vision over trying to please everyone.
Warhorse Studios’ Martin Klima recently told PC Gamer that games like Morrowind and Oblivion were made during a different era. Back then, development teams were smaller and budgets were lower. This meant developers could take more creative chances and build unique, challenging games without worrying as much about financial risks or appealing to the widest possible audience.
Klima isn’t the only one who thinks this way. He also highlights Viktor Bocan, the design director for Kingdom Come: Deliverance 2, who’s a fan of challenging ‘Souls-like’ games. Bocan wanted to treat players with respect and confidence, similar to how FromSoftware designs its immersive and atmospheric RPGs.
The executive producer highlights that Elden Ring is full of hidden dungeons, bosses, and challenges that the game doesn’t point out directly, and that’s intentional. Kilma explains that figuring things out on your own creates a wonderful sense of discovery and accomplishment. He believes their game, like Elden Ring, empowers players to feel clever, capable, and truly explore the world.
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2025-12-19 20:16