
The Leveredge is a lever-action rifle ideal for quickly eliminating key targets in Far Far West. It’s a versatile weapon, falling between the rapid-fire Quad Cylinder and the powerful Long Ranger, offering a good mix of accuracy and the ability to handle groups of enemies. While it requires precise aiming, a well-configured Leveredge can become a dependable and effective weapon against any threat in Far Far West.
Far Far West: Leveredge Upgrade Stats & Jokers
- Damage: 40%
- Fire Rate: 40%
- Reload Speed: 30%
I fully upgraded the Leveredge’s damage because it allows the weapon to hit key damage thresholds against tough enemies. This is what really sets the Leveredge apart from other weapons in the Far Far West.
It might not be immediately obvious, but when combined with other damage upgrades, the Leveredge can quickly defeat tough enemies – often in just one or two shots. A well-upgraded Leveredge can instantly headshot enemies like Bombers and Minigunners, and take down stronger foes such as Bulls, Liches, Deadeyes, and Barricades with only two hits.
Jokers
| Eagle Lever | Consecutive hits with the Leveredge increase its damage. Stacks up to 10 times, and resets when you miss. |
|---|---|
| Reload Mastery | Gain 50% increased reload speed when reloading an empty clip. |
| Run & Reload | Gain 30% movement speed while reloading. |
| Headbang | Increases weakspot damage by 20%. |
Eagle Lever and Headbang are two ways to boost your damage with the Leveredge. They’ll make your headshots much more powerful. While Eagle Lever needs consistent accuracy, it’s not a big concern since many enemies will die from just one or two headshots. Also, upgrades to our firing speed will help us build up the maximum Eagle Lever effect faster.
The perks Reload Mastery and Run & Reload help you keep shooting and avoid close-quarters attacks. To get the most out of these perks, only reload when your current magazine is completely empty.
Secondary Weapon & Spells
In this Far Far West Leveredge build, I decided to use the basic Revolver. I picked it because I wanted a weapon that could consistently combine well with damage from fire or acid spells. While you can choose other options, focusing on those two elements is key.
For spells, bring Mino and Strikes. The Leveredge sometimes struggles against large groups of enemies, so we’ll use this “Far Far West” spell combination to deal significant lightning damage to a wide area. Here’s how these spells work together:
- Place down a Mino, then hit it with Strikes to send even more lightning strikes around the Mino’s location.
- Strikes will electrify any Mino it hits, causing them to act like little lightning rods that electrocute nearby enemies. This makes them vulnerable to your Fire/Acid-based secondary weapon, causing hits against affected enemies to explode and create additional lightning strikes.
Feel free to use your third spell slot however you choose. I always bring Boing myself – it’s great for getting around quickly.
For this strategy, utility items, Hero Upgrades, and most Jokers aren’t very important. However, I suggest bringing a couple of Soul Siphon Jokers as a backup way to heal yourself.
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2026-05-16 16:34