How to Get All Ball x Pit Evolutions

In Ball x Pit, players can carry a maximum of four balls at once. While there are 20 basic balls to collect, you can also combine two Level 3 balls to make powerful Evolutions. With the Shadow Update, there are now 59 different Evolutions to discover, along with 10 Passive Evolutions that offer special benefits.

The most helpful Ball x Pit Evolutions change depending on which stage you’re on and the other balls you’re using. Knowing how to unlock all 59 Evolutions makes completing the in-game encyclopedia much simpler and gives you a wide variety of ball choices.

How to Get All Ball Evolutions in Ball x Pit (Evolution Chart)

Evolution Ball 1 Ball 2
Iron Dark
Ghost
Burn Dark
Phantom Wraith
Bleed Charm
Burn
Sun Dark
Freeze Lightning
Wind
Burn Iron
Burn Poison
Stone
Egg Sac Stone
Time Wind
Burn Egg Sac
Light Lightning
Dark Light
Freeze Laser
Burn Freeze
Earthquake Freeze
Bleed Ghost
Bleed Iron
Laser Horizontal Laser Vertical
Charm Dark
Burn Wind
Earthquake Stone
Laser Light
Laser Steel
Bleed Brood Mother
Iron Lightning
Charm Light
Lightning
Brood Mother Cell
Burn Earthquake
Brood Mother Vampire
Egg Sack Vampire
Dark Wind
Poison
Bomb Poison
Cell Earthquake
Dark Ghost
Laser Cell
Poison
Soul Sucker Heart Swallower
Bleed Dark
Earthquake Wind
Incubus Succubus
Egg Sac Iron
Shotgun Assassin
Ghost Vampire
Brood Mother Egg Sack
Iron Stone
Lightning Wind
Charm Vampire
Burn Light
Earthquake Poison
Time Bomb
Time Freeze
Bleed Vampire
Dark
Poison Freeze
Cell
Poison
Ghost
Cell Egg Sack
Time Light
Freeze Ghost
Holy Laser Laser Beam

How to Get the Secret Evolution in Ball x Pit (Nosferatu Guide)

You might have noticed only 41 Evolutions are listed. That’s because there’s a hidden Evolution – Ball x Pit – which you unlock by combining three others. To get Nosferatu, you need to level up Mosquito King, Spider Queen, and Vampire Lord to Level 3, and then select the Evolution option.

Evolution Ball 1 Ball 2 Ball 3
Mosquito King Spider Queen Vampire Lord

How to Get Mosquito King, Spider Queen, and Vampire Lord

Evolution Ball 1 Ball 2
Mosquito King Brood Mother Vampire
Spider Queen Brood Mother Egg Sack
Vampire Lord Bleed Vampire
Dark

To unlock the Nosferatu evolution in Ball x Pit, it’s best to collect two Vampire balls and two Brood Mother balls first.

All Passive Evolutions in Ball x Pit (Passives List)

Passive Evolution Fusion Recipe
Argent Stopwatch Hourglass + Silver Bullet
Arrow of Fate Hand Mirror + Lover’s Quiver
Cornucopia Baby Rattle + War Horn
Deadeye’s Cross Diamond Dagger + Emerald Dagger + Ruby Dagger + Sapphire Dagger
Deadeye’s Impaler Deadeye’s Cross + Gracious Impaler
Full Metal Rapier Iron Onesie + Sword Breaker
Gracious Impaler Deadeye’s Amulet + Reacher’s Spear
Grotesque Artillery Hand Fan + Turret
Odiferous Shell Breastplate + Wretched Onion
Phantom Regalia Ethereal Cloak + Ghostly Corset
Soul Reaver Everflowing Goblet + Vampiric Sword
Tormentor’s Mask Crown of Thorns + Spiked Collar
Wings of the Anointed Fleet Foot + Radiant Feather

All Balls and Ball Evolutions in Ball x Pit (Ball List)

Ball Name Ball Description

Bleed

Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks).

Brood Mother

Has a 25% chance of birthing a baby ball each time it hits an enemy.

Burn

Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.

Cell

Splits into a clone on hit 2 times.

Charm

Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.

Dark

Deals 3.0x damage but destroys itself before it can be shot again.

Earthquake

Deals 5-13 damage to nearby units in a 3×3 tile square

Egg Sac

Explodes into 2-4 baby balls on hitting an enemy. Has a 3-second cooldown before it can be shot again.

Freeze

Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage.

Ghost

Passes through enemies.

Iron

Deals double damage but moves 40% slower.

Laser (Horizontal)

Deals 9-18 damage to all enemies in the same row.

Laser (Vertical)

Deals 9-18 damage to all enemies in the same column.

Light

Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.

Lightning

Deals 1-20 damage to up to 3 nearby enemies.

Poison

Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.

Stone

Initially deals 300% damage. Damage erodes by 40% each time hitting an enemy (minimum 50%).

Time

Explodes into a time snare upon hitting an enemy, which stays on the field for 2.0 seconds and freezes enemies inside it.

Vampire

Each hit has a 4.5% chance of healing 1 health.

Wind

Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage.

Assassin

Passes through the front of enemies but not the back. Backstabs deal 30% bonus damage.

Banished Flame

Add 1 stack of darkflame on hit for 2 seconds (max 6 stacks). Darkflame deals 1-30 damage per stack per second. When the darkflame goes out, it deals 1-100 damage to the enemy.

Banshee

Curses all enemies while on the field when launched. Cursed enemies are dealt 150-300 damage after being hit 6 times.

Berserk

Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.

Black Hole

Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again.

Blizzard

Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.

Bomb

Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again.

Brimstone

Applies 1 stack of burn and poison every second to all enemies within a 2 tile radius (max 4 stacks). Burn deals 1-4 damage per stack per second and poison deals 2-3 damage per stack per second.

Catapult

Launches 3-5 stone baby balls every 1.5 seconds, which are destroyed after hitting anything.

Erosion

Passes through enemies. Deals 3% of enemy’s current health as bonus damage on hit.

Fireworks

Explodes into 3-6 fireworks. Fireworks target random enemies, dealing 20-30 damage and applying 1 stack of burn. Burnt units are dealt 7-11 damage per stack per second.

Flash

Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.

Flicker

Deals 1-7 damage to every enemy on screen for 1.4 seconds.

Freeze Ray

Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds.

Frozen Flame

Adds 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.

Glacier

Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.

Heart Swallower

Saps enemies on hit, with a 40% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.

Hemorrhage

Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, it consumes all stacks of bleed to deal 20% of their current health.

Holy Laser

Deals 24-36 damage to all enemies in the same row and column.

Incubus

Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.

Inferno

Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.

Landslide

Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for 5 seconds and deals 20-30 damage per second to enemies within a 2 tile radius.

Laser Beam

Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.

Laser Cutter

Constantly emits a laser in front of it, which deals 100-150 damage per second.

Leech

Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).

Lightning Rod

Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.

Lovestruck

Inflicts lovestruck on hit enemies for 20 seconds. Lovestruk units have a 50% chance of healing you for 5 health when they attack.

Maggot

Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.

Magma

Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.

Mosquito King

Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.

Mosquito Swarm

Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.

Nosferatu

Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord.

Noxious

Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds, and each stack deals 1-3 damage per second.

Nuclear Bomb

Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown.

Overgrowth

Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3×3 tile square.

Phantom

Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.

Radiation Beam

Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10% more damage from all sources per stack.

Reaper

Has a 10% chance to kill enemies on impact, healing you for 5 health.

Sacrifice

Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.

Sandstorm

Goes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.

Satan

While active, add 1 stack of burn to all active enemies (max 5 stacks), dealing 10-20 damage per stack per second and making them go berserk, dealing 15-24 damage to adjacent enemies per second.

Shotgun

Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything.

Sniper

Pierces enemies and shoots 3-7 sniper baby balls after hitting a wall. Sniper baby balls pierce enemies but are destroyed upon hitting a wall.

Soul Sucker

Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.

Spider Queen

Has a 25% chance of birthing an Egg Sac each time it hits an enemy.

Steel

Initially deals double damage but moves 50% slower. Damage increases by 10% each time it hits an enemy (max 300%).

Storm

Emits lightning to strike nearby enemies every second, dealing 1-40 damage.

Succubus

Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.

Sun

Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.

Swamp

Leaves behind tar blobs over time. Enemies who walk in the tar blobs are dealt 15-30, are slowed by 50% for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. The ball and its tar blobs also deal 6-12 damage to nearby units.

Time Bomb

Throws a time bomb every few seconds, which explodes after a delay, dealing 80-120 damage to nearby enemies.

Timestop

Freezes everything on the field for 5.0 seconds but destroys itself after hitting an enemy. Has a 30-second cooldown before it can be shot again.

Vampire Lord

Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.

Venom

Applies 1 stack of venom on hit (max 8 stacks). Each stack deals 3-6 damage per second and slows down enemies.

Virus

Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15% chance of passing a stack to undiseased nearby enemies per second.

Voluptuous Egg Sac

Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again.

Warp

After each hit, warps to a random spot on the field and speeds up by 5%.

Wraith

Freezes any enemy it passes through for 0.8 seconds.

X Ray

Emits an X-shaped laser on hit, which deals 50-75 damage to enemies and applies 1 stack of radiation (max 5 stacks). Radiation causes enemies to receive 10% more damage from all sources per stack.

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2026-04-30 18:46