
The upcoming superhero fighting game, Invincible VS, will receive a substantial day-one patch addressing bugs, making core system improvements, and enhancing the overall experience. Developed by Quarter Up and published by Skybound Games, the 3v3 tag fighter is based on Robert Kirkman’s popular Invincible comic series and is slated for release on April 30, 2026. Players can expect traditional fighting game mechanics, a story mode, arcade and training options, and online multiplayer featuring a roster of 18 characters at launch.
In April, a beta test for Invincible VS let thousands of players try out the game and battle as popular characters like Omni-Man, Atom Eve, and Invincible. The developers at Quarter Up used feedback and data collected during the test to refine the game. As a result, several improvements will be included when Invincible VS officially launches, aiming to give players a better experience.
Invincible VS Day One Patch Announced Ahead of Launch
Quarter Up has announced a day-one patch for Invincible VS that will be applied as soon as the game releases. The update focuses on major system improvements, including adjustments to how damage is calculated. The developers are reducing the effectiveness of long, repeating attack combos. Specifically, the Heroic Strike move will now require more energy, and players won’t be able to immediately switch to a new fighter after winning a fight. All special moves – including Specials, Boosted Specials, and Supers – have been tweaked to be easier to counter when blocked. They’ve also made changes to throws, dash cancels, and aerial jumps.
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This update for Invincible VS includes balance adjustments for all characters, including popular fighters like Allen the Alien and Omni-Man. It also fixes many bugs that players encountered during the open beta, resolving over 80% of crashes and eliminating issues like players appearing as ‘ghosts’ during matchmaking. The game’s interface has been improved to clearly show the connection type of other players (wired or Wi-Fi), and overall performance has been boosted. The developers are aware of some remaining problems, such as the lack of penalties for leaving competitive matches early, and plan to fix these in future updates.
It’s too soon to know exactly how the recent balance changes will affect gameplay in Invincible VS, but players on Reddit and Twitter are already discussing them. A lot of people felt the game previously favored overly safe strategies and allowed players to repeatedly use powerful combos, making fights feel clunky. They’re hopeful the updates will lead to more even and engaging matches. Some players are still disappointed that the game doesn’t include some of the strongest characters from the Invincible universe, such as Thragg.
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Invincible VS is adding a completely new character with their own unique storyline developed by the game’s creators. Players are hoping Quarter Up continues to carefully balance the game and provide valuable updates after release.
Invincible VS Day One Patch Notes
Core Systems Changes
Damage Scaling
- We’ve done an overall pass on damage scaling to reduce the number of solo Touch of Death routes utilizing easy to perform/repeatable combos
Heroic Stike
- Heroic Strike now costs 1.5 bars of meter (previously 1 bar of meter)
Tagging
- You can no longer tag in a new Fighter immediately after killing an opponent
Wake Up
- Reduced window to breakout of recovery to address concerns with quick getup occurring too often.
Punishable Pass
- We’ve done a pass on every Fighter’s Special, Boosted Special, and Super moves that will, for the most part, make them unsafe on block and more open to punish
Throws
- Adjusted interactions on throws, so that being interrupted should now reset to neutral
- (i.e. If you throw an opponent who then has a Robot assist rocket hit you, the opponent will not be able to combo you immediately but will instead fall/spin and reset to neutral)
Dash
- You can now cancel grounded forward and back dash 5 frames earlier
Aerial Jump Cancels
- Can no longer jump cancel aerial attacks on block, only on hit
Fighter Changes
The first patch for the game focuses on improving how Fighters can capitalize on opponents’ mistakes during special and super moves, and balancing damage to prevent players from being defeated too easily by a single character.
Just a heads-up: While every character in the game has been adjusted, we’re only detailing the changes for those who were available in the Open Beta. This is because players will have already experienced how those characters play, so they’ll notice the differences.
Allen the Alien
- General
- We’ve done a pass and labeled several of Allen the Alien’s Specials as “Linkers” so they will damage scale
- Urath Shaker (Special 1)
- Tuned the window in which this move can be cancelled to be more strict
- Urath Shaker (Special 1) [Boosted]
- We’ve made minor tuning to this move’s hitbox and timing
- Aerial Charged Medium
- This attack can no longer be jump canceled
Battle Beast
- Pounce (Special 2) [Boosted]
- Reduced knockback of the final hit on block.
- Headhunter (Special 3)
- This move is now punishable on block
Atom Eve
- Hover (Special 3) [Normal and Boosted]
- This move is now negative on block
Omni-Man
- Pinball (Super 1)
- This move is now punishable on block
- Rising Uppercut (Special 3)
- Pushback on block has been added to this move to avoid cross-up on punish.
- Rising Uppercut (Special 3) [ Boosted]
- This move is now punishable on block
Rex Splode
- Heads Up (Special 2)
- This move can no longer be cancelled on block
- Slightly delayed the window in which Rex Splode can follow up with an aerial attack after this move
- Rexsplosive Barrage (Super 1)
- This move is now punishable on block at point blank range
Robot
- General
- We’ve made minor damage adjustments to Robot’s Standing Medium, Standing Heavy, Aerial Medium, and Aerial Down Medium
- Blasters (Special 2)
- The 2nd hit of this move is now punishable on block at close and mid-range
- Disruptor (Special 3) [Boosted]
- This move is now punishable on block at close range
Thula
- First Strike (Special 2)
- This move is now punishable on block
- Whiplash (Special 3) [Boosted]
- Changed the full invulnerability for first 8 frames of this move to be just Upperbody invulnerability
- Blade Flurry (Super 1)
- This move is now punishable on block
- Viltrumite Pinata (Super 2)
- This move is now punishable on block
Bug Fixes
- Fixed ‘ghost’ players in matchmaking (finding players with grey wifi icons that would wait the timer out)
- Fixed upwards of 80% of crashes seen from the open beta
- Improved HUD clarity for Wi-Fi vs Wired players when Show Ping is enabled
- Fixed rare issue where Omni-Man’s Ultimate would play twice in online matches
- Added a partial fix for issue where players who disconnected from a Ranked match would not immediately see League Points lost
- As listed in our Known Issues, LP will update on their next match found OR their next boot of the game (whichever comes first) but returning to main menu will still show old LP. We plan to address this further in an upcoming hotfix.
- Fixed an issue where LP would be assigned incorrectly for 3rd match of a ranked set
- General improvement pass on gameplay performance
- Fix Dash input issues with L+M and M+H with directional inputs.
- Added a missing input check for Snapback on heavy attack kara cancel window for motion inputs.
Known Issues
- The team is currently working on implementing a cooldown penalty for players that leave Ranked Matches early, targeting the first major post-launch patch.
- We’re working to fully address issues with delayed LP updating immediately after a disconnect
- Working to resolve Various issues across Lobby mode and Spectator
- Players using Motion Controls will experience a “soft lock” when attempting to input the password for a private lobby and will be unable to bypass the screen. If you encounter this state, you’ll need to fully close and reopen the game
- To work around until we ship a hotfix, you can either avoid password protected lobbies or directly invite a player using motion controls to the lobby
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2026-04-30 18:20