
Sega Sammy has scrapped its “Super Game” initiative and is scaling back its focus on free-to-play games. This decision comes after the company reported a net loss of ¥5.7 billion (approximately $31.6 million) for the fiscal year ending March 31, 2026. The company’s recent financial results revealed both this change in strategy and the losses that led to it.
Originally announced in 2021, The Super Game was a collaboration with Microsoft to create games using Microsoft’s Azure cloud services. Sega initially hoped it would generate at least ¥100 billion (around $672 million at the time) in sales and considered investing almost $1 billion in development and new studios. They also briefly looked into using blockchain and NFTs, but later decided against it in 2023. Sega recently announced the project has been canceled, with no further financial impact.
The financial presentation included a slide reviewing Sega’s free-to-play game strategy. It noted that new free-to-play titles didn’t perform well in the 2026 fiscal year, with Sonic Rumble Party specifically cited as underperforming. Several game launches were also pushed back during the year, and Sega acknowledged that its partnership with Rovio on these free-to-play games didn’t generate the expected revenue.
Because of this, Sega is focusing less on free-to-play games and moving over 100 developers from that area to work on traditional, full-priced games based on their most popular franchises.
Total net sales for the year increased by 13.6% to ¥487.5 billion (approximately $3.09 billion). However, overall operating income decreased slightly by 2% to ¥47.1 billion ($299 million), while ordinary income saw a 2% increase to ¥54.2 billion ($344 million). Specifically, the entertainment content division experienced a 1.5% rise in sales to ¥326.6 billion ($2.07 billion), but its operating income fell from ¥40.8 billion ($259 million) to ¥32.4 billion ($205.5 million).
Despite releasing new games like Sonic Racing: CrossWorlds and Football Manager 26, Sega’s overall game revenue decreased by 12% to ¥67.2 billion ($426 million). This drop was due to some games not performing as well as expected, weaker sales from established titles, and postponements of new games from Rovio. While free-to-play revenue rose 14% to ¥53.7 billion ($341.1 million) – boosted by releases like Persona 5: The Phantom X – this increase wasn’t enough to make up for the overall losses.
A $200 million loss related to its investment in Rovio, recognized in the third quarter, significantly impacted the company’s finances. This happened because planned business growth with Rovio didn’t materialize. Further losses from Stakelogic, a casino game company acquired earlier in 2024, contributed to a total net loss of $31.6 million for the year.
Even before the official results came out, Rovio was facing challenges. In October 2024, they had to let go of 36 employees because their game, Angry Birds Dream Blast, wasn’t doing as well as expected. They also reorganized their leadership team to better fit being a privately held company and strengthened their partnership with Sega.
Ben Mattes, creative director of Angry Birds, explained that Sega understood Rovio’s strengths from the beginning of the acquisition. According to Mattes, Sega recognized Rovio as a company focused on mobile gaming and expanding into other media, similar to how they’ve successfully built the Sonic franchise. Sega’s goal is to leverage Rovio’s mobile expertise to strengthen their own mobile games, particularly free-to-play titles, and to grow the Angry Birds brand into a major multimedia franchise comparable to Sonic.
Sega has stated that while Rovio will still help with Sega’s long-term plans for live service games, Rovio’s main focus will be on strengthening its own business first. This announcement follows a previous statement from Sega’s Shuji Utsumi, who noted that companies with a history of success are often strong in the global live service market.
Even though Sega is moving away from games that constantly require online purchases, they’re still working on several full game releases. These include updated versions of classic titles like Crazy Taxi, Jet Set Radio, Golden Axe, and Streets of Rage. They also have new projects in the works, such as Stranger Than Heaven, a remake of Persona 4, a new Virtua Fighter game, and a sequel to Alien: Isolation. Beyond games, Sega is planning to create more licensed products and movies based on Sonic the Hedgehog and Angry Birds to expand these franchises.
Sega predicts its net sales will reach ¥510 billion (about $3.2 billion) in the fiscal year 2027, which is a projected 4.6% increase. However, they anticipate operating income will slightly decrease by 5.6%, landing around ¥44.5 billion ($282.4 million).
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2026-05-14 13:17